唯一救贖

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英文名稱:Sole Salvation
類別:電腦遊戲
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《唯一救贖》(Sole Salvation)是由獨立開發者成立的工作室Meteora打造、同時也是其首部作品的第三人稱砍殺動作冒險Roguelite RPG,預計登陸PC(Steam) 平台。從官方公布的先行預告片與開發資訊來看,主打高速流暢的戰鬥節奏、近戰與遠程並行的操作系統,以及圍繞「記憶、毀滅與救贖」所展開的強烈敘事風格,在獨立動作遊戲領域中展現出相當鮮明的個性。

在劇情層面,描繪的是一個被宇宙法則撕裂的世界。某個隱秘的古老組織引發一場名為「Sole Salvation」的神秘事件,瞬間顛覆人類的存在形式。天空中出現撕裂蒼穹的巨大光束,人們的頭顱與身體分離,懸浮在空中,世界本身也在難以理解的宇宙力量作用下崩解、扭曲。地形破碎、建築變形,現實與未知存在彼此污染,形成一片介於夢境與噩夢之間的不穩定領域。

主角是年輕男子瓦萊里亞諾(Valeriano),他是這場災難的倖存者之一,也是一個被捲入遠超自身理解命運的人。隨著故事推進,將深入那些由瓦萊里亞諾記憶所塑造、卻已被腐化的土地,逐步找回失落的回憶碎片,揭露幕後組織的真正意圖,同時也必須面對過去重新浮現所帶來的心理與情感衝擊。整體敘事氛圍偏向黑暗、抽象且帶有強烈哲學意味,試圖以記憶與自我救贖作為核心主題。

在操作與玩法方面,最大特色是近戰與遠程武器同步使用的戰鬥設計。在每一次冒險中都會同時攜帶一把近戰武器與一把遠程武器,無需手動切換,就能依照戰況即時交錯運用。這種設計讓戰鬥節奏極為流暢,也鼓勵玩家不斷嘗試不同的攻擊組合與連段方式。每一種武器都擁有獨立的戰鬥風格、特性與連擊路線,再搭配冒險途中獲得的能力與元素效果,能夠組合出高度個人化、破壞力驚人的攻擊鏈。

作為Roguelite遊戲,死亡並非單純的失敗,而是成長的一部分。每一次嘗試結束後,都能透過收集到的「回聲碎片」來永久強化角色,逐步恢復瓦萊里亞諾的記憶,提升武器性能、能力與基礎數值,讓下一次挑戰更加有利。同時,遊戲中還存在名為「消逝殘影(Evanescences)」的系統,這些短暫存在的記憶會在死亡後消失,但在單次流程中能提供大量變化性的強化效果。不同武器與殘影之間會產生截然不同的構築結果,使每一次冒險都具有不可重複性。

在市場評價與潛在反應方面,目前尚未正式推出,但已在獨立遊戲社群中引起關注。其強烈的美術風格、偏重手感與節奏的戰鬥系統,以及融合敘事深度的 Roguelite 架構,常被玩家拿來與《Hades》、《Dead Cells》或《Curse of the Dead Gods》等作品比較。作為一人開發主導的專案,能展現出如此完整的世界觀與系統野心,也讓不少玩家對其正式發售後的完成度抱持期待。市場普遍認為,只要打擊感與平衡性到位,有潛力成為近年值得關注的高品質獨立動作遊戲。

總體而言,《唯一救贖》是將高速動作、自由構築玩法與深層敘事緊密結合的Roguelite作品。它不只是考驗玩家操作技巧的戰鬥遊戲,也是一段關於記憶破碎、自我重塑與尋找救贖的旅程。對於喜愛挑戰性戰鬥、黑暗科幻氛圍以及反覆鑽研玩法深度的玩家來說,這款作品無疑值得持續關注。

Sole Salvation is a third-person hack-and-slash action-adventure roguelite RPG developed by Meteora, an independent studio founded by a solo developer, and it is also the studio’s debut title. The game is planned for release on PC (Steam). Based on the officially released teaser trailer and available development information, the game emphasizes fast, fluid combat, a dual-weapon control system that seamlessly blends melee and ranged combat, and a strong narrative centered on themes of memory, destruction, and redemption, giving it a distinct identity within the indie action genre.

 

From a narrative perspective, Sole Salvation presents a world torn apart by incomprehensible cosmic laws. A secret ancient organization triggers a catastrophic event known as the “Sole Salvation,” instantly overturning the very nature of human existence. A massive beam of light rips through the sky, people’s heads detach from their bodies and float motionless in the air, and the world itself begins to collapse under forces beyond human understanding. Landscapes fracture, architecture warps, and reality becomes contaminated by an unknown presence, creating a realm suspended between dream and nightmare.

Players take on the role of Valeriano, a young man who survives the event but is drawn into a fate far greater than himself. As the story unfolds, players journey through lands shaped by Valeriano’s own memories—now corrupted and distorted—gradually recovering fragments of his past while uncovering the true intentions of the organization behind the Sole Salvation. At the same time, Valeriano must confront resurfacing memories of his past, blending external conflict with a deeply personal struggle. The overall narrative tone is dark, abstract, and philosophical, using memory and redemption as its central themes.

In terms of gameplay and controls, the defining feature of Sole Salvation is its simultaneous use of melee and ranged weapons. During each run, players carry both weapon types at all times and can freely switch between them without manual equipping, allowing for highly dynamic and responsive combat. This system encourages constant experimentation with attack flows and combo chains. Each weapon has its own combat style, traits, and combo structure, which are further enhanced by abilities and elemental powers acquired during a run. Together, these systems allow players to create highly personalized and devastating attack sequences.

As a roguelite, death is not merely failure but a core part of progression. After each attempt, players collect Echo Fragments that can be used to permanently strengthen Valeriano by restoring memories, upgrading weapons, abilities, and core stats. This ensures steady long-term progression across runs. Additionally, the game features a system called Evanescences, fleeting memories that vanish upon death but provide powerful, run-specific effects. Different combinations of weapons and Evanescences lead to vastly different builds, making each run unique and effectively non-repeatable.

Regarding market reception and expectations, Sole Salvation has not yet been released, but it has already drawn attention within the indie gaming community. Its striking art direction, rhythm-focused combat, and narrative-driven roguelite structure have led players to compare it with titles such as Hades, Dead Cells, and Curse of the Dead Gods. Considering its origins as a solo-developer project, the scope of its world-building and mechanical ambition has generated cautious optimism. Many believe that if the combat feel and balance are well-polished, Sole Salvation has the potential to become one of the more notable indie action titles of recent years.

Overall, Sole Salvation is a roguelite action game that tightly weaves together high-speed combat, flexible build crafting, and a dark, memory-driven narrative. It is not only a test of mechanical skill but also a journey through fractured memories and personal redemption. For players who enjoy challenging action gameplay, dark sci-fi atmospheres, and deep, replayable systems, this is a title well worth keeping an eye on.

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