焚燃

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英文名稱:Vanran
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《焚燃》(Vanran)是以黑暗幻想為核心的動作RPG,整體氛圍陰鬱殘酷,描繪一個被壓迫、被詛咒且逐漸崩壞的世界。故事從一名墮落的人類奴隸開始,他在絕望之中握住一把被封印的古老之劍。這把劍既是詛咒,也是希望的火種,象徵著反叛的開始。將隨著主角踏上一條充滿鮮血與犧牲的自由之路,在復仇與救贖之間不斷掙扎,最終走向由自身選擇所塑造的多重結局。

在劇情層面,並非以大量直白敘述推進,而是採取偏向魂系風格的碎片化敘事。世界觀透過環境設計、敵人造型、Boss背景與沉浸式過場動畫逐步展開。魔界的統治者、被遺忘的王之遺產,以及奴隸制度背後的殘酷真相,都需要玩家在探索與戰鬥中自行拼湊。你所擊敗的每一名惡魔,不僅是阻礙,也是故事的一部分,吸收其靈魂意味著力量的成長,同時也讓主角一步步遠離「人性」的邊界。

操作與戰鬥是主要的核心魅力所在。採用高速、連鎖式的動作移動設計,角色能在戰場中快速穿梭,讓戰鬥節奏保持高度緊張。戰鬥系統以招架與閃避為主軸,鼓勵玩家精準判斷敵人攻擊時機,而非單純依賴數值碾壓。整體風格屬於快速且風格化的類魂戰鬥,但在操作手感上更強調流暢度與連續性,使戰鬥兼具壓迫感與爽快感。

Boss戰設計尤其突出,每一名Boss都擁有獨特且詭異的攻擊模式,不僅考驗玩家的反應能力,也要求對戰鬥節奏的深度理解。最具代表性的,則是遊戲主打的「巨型泰坦之戰」。這些敵人的體型與規模遠超一般Boss,戰鬥方式更接近史詩級對決,讓人聯想到《汪達與巨像》那種渺小人類挑戰龐然存在的震撼感。玩家必須觀察弱點、利用地形與自身機動性,才能在極端劣勢下取得勝利。

在成長與探索方面,結合自動成長系統與裝備收集玩法。角色會隨著戰鬥自然變強,降低傳統配點的負擔,讓玩家更專注於操作與戰術。同時,大量裝備與戰利品散落於世界各處,鼓勵反覆探索。遊戲中的高等怪物地城採用隨機生成設計,每次進入都會有所不同,確保重玩價值與未知感,也讓每一次挑戰都充滿風險與期待。

整體而言,《焚燃》(Vanran)是以殘酷世界觀、高速魂系戰鬥與巨型Boss對決為賣點的黑暗幻想動作RPG。它將反叛、力量與代價緊密交織,讓玩家在刀鋒與烈焰之間,親手決定主角究竟會走向毀滅性的復仇,還是痛苦卻充滿希望的救贖。根據官方資訊,遊戲試玩版已於1月23日至30日期間在Steam平台開放,讓玩家能率先體驗這場前所未有的巨型泰坦魂系戰鬥。

Vanran (焚燃) is a dark fantasy action RPG set in a bleak, unforgiving world defined by oppression, curses, and slow collapse. The story begins with a fallen human slave who, in the depths of despair, grasps a sealed ancient sword. This blade is both a curse and a spark of hope—the symbol that ignites rebellion. Players embark on a brutal journey toward freedom in a world soaked in blood and sacrifice, constantly torn between revenge and redemption, with their choices ultimately shaping multiple possible endings.

Narratively, Vanran does not rely on direct or excessive exposition. Instead, it adopts a Souls-like, fragmented storytelling approach. The world reveals itself through environmental details, enemy designs, boss lore, and immersive cinematic cutscenes. The rulers of the demon realm, the forgotten legacy of kings, and the cruel truths behind the slave system are uncovered piece by piece as players explore and fight. Every demon you defeat is not merely an obstacle but a fragment of the world’s history. Absorbing their souls fuels your growth in power, while also pushing the protagonist ever closer to the edge of lost humanity.

Combat and controls form the core of Vanran’s experience. The game features high-speed, chain-based movement that allows the character to flow rapidly across the battlefield, maintaining constant tension and momentum. The combat system revolves around precise parrying and dodging, rewarding timing and situational awareness rather than raw stats alone. While clearly inspired by Souls-like mechanics, the combat emphasizes speed, fluidity, and style, delivering a balance of pressure and exhilaration that feels both punishing and empowering.

 

Boss battles are a major highlight. Each boss possesses eerie designs and unique attack patterns that demand careful observation and mastery of combat rhythm. Most striking are the game’s signature giant Titan battles. These colossal enemies far exceed standard bosses in scale, evoking the awe and desperation of confronting massive beings reminiscent of Shadow of the Colossus. Victory requires identifying weak points, exploiting terrain, and making full use of agility to overcome seemingly overwhelming odds.

Character progression and exploration are tightly integrated. Vanran features an automatic growth system that allows characters to grow stronger naturally through combat, reducing the burden of complex stat allocation and letting players focus on action and strategy. At the same time, a rich loot and equipment system encourages exploration, with powerful gear scattered throughout the world. High-level monster dungeons are procedurally generated, changing with every entry to ensure unpredictability, replay value, and a constant sense of danger and discovery.

Overall, Vanran is a dark fantasy action RPG distinguished by its grim atmosphere, fast-paced Souls-like combat, and epic battles against gigantic enemies. It weaves together themes of rebellion, power, and sacrifice, asking players to decide—through steel, flame, and choice—whether the protagonist’s path leads to destructive vengeance or painful yet hopeful redemption. According to official information, the game’s demo was available on Steam from January 23 to January 30, offering players an early glimpse into its unprecedented Titan-scale Souls-like combat.

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