突擊!! FC 大戰 VS
《突擊!! FC 大戰 VS》(日文原名:突撃!! ファミコンウォーズVS., Assault!! Famicom Wars VS/Battalion Wars 2)是由Kuju Entertainment開發的即時戰術動作遊戲,任天堂負責發行。作為《突擊!! FC 大戰》系列的第二部作品,於2007年在Wii平台推出。延續前作的核心設計,融合即時戰略與第三人稱射擊玩法,並在Wii主機的體感操作下進行全面強化,呈現更直觀的戰鬥節奏與更具臨場感的軍事體驗。
劇情設定方面,背景建立在架空的全球軍事衝突世界中,由多個虛構國家與陣營所組成。故事延續前作結尾的局勢,圍繞「西方聯邦」、「東方帝國」、「太陽帝國」、「鐵塔聯盟」等主要勢力之間的軍事對峙與暗戰。劇情主要透過不同陣營的視角交錯展開,描繪各方如何因歷史恩怨、資源競爭與戰爭遺留武器而陷入連環衝突。劇情中甚至牽涉到古代遺跡與毀滅性武器的爭奪戰,讓軍事題材與科幻要素結合,展現出意想不到的故事深度。
操作系統方面,充分利用Wii控制器的指向與搖桿操作機能。不只是單純發號施令的指揮官,而是親自操控單一單位參與作戰,並隨時可切換至己方任何一個單位,包括步兵、坦克、直升機、砲兵與海軍艦艇等。每種兵種都有不同能力與戰術定位,操作上結合瞄準射擊、隊伍指令與地形運用。例如可命令狙擊兵攻佔制高點支援火力,或讓坦克擔當突圍主力,同時親自操控空中單位進行敵後突擊。這種戰術與動作並存的設計讓遊戲節奏緊湊而富有戰略深度。
遊戲內容涵蓋單人戰役模式與多人對戰模式。單人戰役可控制六個陣營中的五個、超過20個以上關卡,每一關都設計精巧,要求玩家靈活調配兵力、根據地形制定戰術。隨著劇情推進,不同陣營的關卡將逐漸開放,進一步補完整體世界觀與角色背景。而多人模式則透過Wi-Fi連線功能,提供玩家與全球對手一較高下的機會,支援1對1的戰術對決,包含「佔領據點」、「全面殲滅」與「護送任務」等多種模式,為戰術迷提供豐富的延伸玩法。
在視覺表現上,儘管採用卡通渲染風格(Cel-shading),但並不影響戰場氛圍的真實感。爆炸效果、單位動作與地形破壞都展現出高水準的演出品質,特別在Wii主機硬體限制下,仍成功營造出生動而不失戰略感的戰鬥畫面。音樂方面則採用動感十足的軍事交響曲,搭配語音旁白與各陣營特色音效,強化敘事氛圍與戰場臨場感。
市場評價方面,在歐美市場普遍獲得正面回應。玩家與評論家一致認為其融合即時戰略與動作射擊的模式具創意,並有效發揮Wii主機特有操作方式,提供與傳統RTS截然不同的遊玩體驗。特別是單位自由切換與一邊作戰一邊指揮的系統,被視為對戰略遊戲的一種創新詮釋。然而,部分玩家也指出,由於遊戲難度偏高且操作節奏快,對策略與反應要求不低,對新手較不友善;再加上伺服器問題影響多人連線穩定性,稍微影響了整體表現。
總結來說,《突擊!! FC 大戰 VS》是成功延續系列精神、並充分活用Wii主機體感潛力的戰略動作遊戲。它不僅讓玩家體驗統御千軍的快感,也能深入每一場戰鬥前線親身操作,適合喜歡軍事、策略與操作融合體驗的玩家。如果是《Advance Wars》與《Company of Heroes》愛好者,這款作品無疑值得一試。
"Assault!! Famicom Wars VS" (Japanese title: 突撃!! ファミコンウォーズVS., also known as Battalion Wars 2) is a real-time tactical action game developed by Kuju Entertainment and published by Nintendo. As the second installment in the Assault!! Famicom Wars series, the game was released in 2007 exclusively for the Wii. Building on the core design of its predecessor, it fuses real-time strategy with third-person shooting gameplay, and makes full use of the Wii’s motion controls to enhance battlefield immersion and provide a more dynamic, intuitive combat experience.
The story is set in a fictional global conflict involving multiple rival nations and factions. Continuing the tense standoff left by the previous game, it centers around the military confrontations and covert operations between the Western Frontier, Tundran Empire, Solar Empire, and Iron Legion. The narrative unfolds from various faction perspectives, exploring how historical grudges, competition over resources, and leftover weapons of war spiral into a chain of escalating conflicts. The plot also introduces elements of science fiction, such as ancient ruins and superweapons, blending military drama with unexpected twists.
In terms of gameplay, the system makes full use of the Wii’s motion-sensing pointer and analog controls. Players are not just strategists giving orders from afar—they directly control individual units on the battlefield and can seamlessly switch between soldiers, tanks, helicopters, artillery, and naval vessels. Each unit type has unique capabilities and tactical roles. Combat combines aiming and shooting with issuing commands and using the terrain. For example, snipers can be positioned on high ground for cover fire, tanks can be deployed as breakthrough forces, and players can take direct control of aircraft to perform rear assaults. This hybrid of strategy and direct action results in a fast-paced, yet tactically deep experience.
The game features both a single-player campaign and online multiplayer. In the campaign, players take command of five of the six main factions across more than 20 missions. Each mission is tightly designed, requiring careful unit management and strategic planning based on terrain and enemy patrols. As the story progresses, more factions and missions are unlocked, gradually expanding the world and deepening the character lore. Multiplayer mode supports 1v1 battles via Nintendo Wi-Fi Connection, offering competitive modes such as Territory Capture, Annihilation, and Escort Missions, giving strategy fans plenty of extended content.
Visually, despite its cel-shaded art style, the game doesn’t shy away from conveying battlefield realism. Explosions, unit animations, and destructible environments are well executed, delivering a strong level of polish even within the hardware limitations of the Wii. The soundtrack features a lively military-style orchestral score, and the addition of voiceovers and faction-specific sound effects enriches both the atmosphere and narrative immersion.
In terms of reception, Battalion Wars 2 was generally well received in Western markets. Players and critics praised the innovative blend of RTS and third-person action mechanics, as well as how the game leveraged the Wii’s unique control scheme. The ability to switch units on the fly and personally engage in combat while commanding troops was seen as a refreshing twist on the traditional strategy formula. However, some players noted that the game’s difficulty curve and fast-paced control scheme could be daunting for newcomers. Additionally, online play suffered from server instability, slightly marring the multiplayer experience.
In summary, "Assault!! Famicom Wars VS" successfully carries forward the spirit of the series while fully embracing the Wii’s motion-control capabilities. It offers players the thrill of commanding armies while simultaneously fighting on the front lines, making it an ideal title for fans of both tactical planning and action gameplay. For enthusiasts of games like Advance Wars and Company of Heroes, this title is a unique and worthwhile experience.
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突擊!! FC 大戰 VS
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