國際足盟大賽13

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日文名稱:FIFA13 ワールドクラスサッカー
英文名稱:FIFA Soccer 13
類別:懷舊遊戲
定價:8,030円
人數:多人
分級1/發行日期: 全年齡 2012-12-08
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遊戲內容

《國際足盟大賽13》(英文名:FIFA Soccer 13,日文名:FIFA13 ワールドクラスサッカー)是由EA Sports開發並於 2012年在Wii U平台推出的足球模擬遊戲。它是 FIFA系列首次登上Wii U,也是該系列在任天堂家用主機上較具代表性的作品之一。儘管與其他平台版本在核心內容上相近,但因應Wii U的新控制器機能,在操作設計和互動方式上做出一定程度的調整與實驗。

沒有傳統劇情模式,但提供豐富的單人與多人遊玩內容,主要包括「生涯模式」、「國際賽事」、「球會比賽」、「技能訓練」、以及線下本地多人模式。在生涯模式中,可選擇扮演教練或球員,帶領球隊經歷數個賽季,進行轉會、培養球員、參加各大聯賽與盃賽,體驗完整的職業足球生涯過程。若選擇球員生涯,還可創建自訂角色,從青年隊逐步打入國家隊,走向世界級舞台。該作同樣支援現實球隊與球員資料,包括當時的國際與各大聯賽隊伍,能使用梅西、C羅等當紅球星。

操作方面,與其他主機版本最大差異在於Wii U GamePad的應用。透過GamePad 的觸控螢幕進行戰術調整、即時換人、陣型變換與定位球控制。舉例來說,在進行角球或自由球時,可以直接用手指點選射門目標區域,提高戰術靈活度。此外,GamePad亦可在多人遊戲中作為第二螢幕使用,顯示球員狀態、跑位與場上地圖,甚至可切換視角觀察比賽細節。這些設計嘗試為遊戲注入新穎性,但也讓某些玩家感到操作節奏被打斷,或是未能完全習慣觸控與實體按鈕的結合。

就整體內容而言,在畫面與動畫效果上接近 Xbox 360與PS3版本,但有部分功能缺失,例如缺少「FIFA Ultimate Team」模式,也無法進行完整的線上聯賽與球員交易機能。雖然支援本地對戰與排行榜,但在全球玩家交流方面顯得較為受限。此外,部分AI與物理引擎方面也被批評較其他平台版本簡化,導致比賽真實感略有折扣。

市場評價方面,獲得褒貶不一的反應。部分評論指出它作為首款FIFA Wii U遊戲,成功展示GamePad的潛力與足球遊戲的新互動方式,也保留大部分FIFA核心遊玩體驗。然而,多數專業媒體與玩家認為該版本內容不如其他主流主機全面,特別是缺乏網路功能與精細的球隊經營系統,使其無法成為系列代表作。IGN給予中等評價,指出其「並非一款完全版 FIFA」,但對於初次接觸該系列的 Wii U 玩家仍算入門友好。

總結來說,《FIFA 13》在Wii U上是帶有創意實驗性的移植作,透過GamePad強調觸控戰術與多螢幕操作,為傳統足球模擬注入不同風貌。然而,因內容不夠完整與功能缺失,整體體驗較難與其他平台版本抗衡。對於輕度足球玩家或任天堂平台用戶而言,仍是值得一試的體育遊戲,但對於重度系列粉絲來說,更像是過渡之作。

FIFA Soccer 13 (known as FIFA13 ワールドクラスサッカー in Japan) is a football simulation game developed by EA Sports and released in 2012 on the Wii U. It marked the FIFA series' debut on the Wii U and is considered one of the more notable entries for Nintendo's home consoles. While similar in core gameplay to versions on other platforms, the Wii U edition introduced unique control innovations tailored to the GamePad's touchscreen and dual-screen functionality.

Though it lacks a traditional story mode, the game offers robust content across single and multiplayer options, including Career Mode, international tournaments, club matches, skill training, and local co-op. In Career Mode, players can choose to manage a team or control a single player through multiple seasons, navigating transfers, development, and top league competitions. Custom characters can also be created, rising from youth leagues to the global stage. The game includes real-world clubs and players, allowing users to play as stars like Messi and Ronaldo.

The most distinct feature is the use of the Wii U GamePad. Players can perform real-time tactical changes, substitutions, and set-piece targeting by tapping the touchscreen. For instance, free kicks and corners can be aimed by pointing directly at a location on the screen. The GamePad also serves as a second screen in multiplayer, offering player stats, positioning, and a tactical map. While innovative, these mechanics received mixed reactions—some appreciated the new strategic layer, while others found the controls clunky or disruptive.

 

Visually, the game is on par with the Xbox 360 and PS3 versions but lacks several features such as the popular FIFA Ultimate Team mode and full online league functionality. While local play and rankings are supported, online connectivity is limited. The AI and physics engine were also criticized for being slightly simplified, affecting the overall realism of matches.

Reception was mixed. Some praised the GamePad integration and the attempt to redefine how football games could be played on Nintendo systems, while others found the feature set lacking compared to other platforms. IGN rated it moderately, noting it wasn't a "full version" of FIFA but still accessible for new Wii U players.

In summary, FIFA 13 on Wii U was a creatively ambitious port that introduced touchscreen tactics and multi-screen play to the series. However, due to missing content and limited online features, it couldn't fully match the depth and polish of its PS3/Xbox counterparts. It's a worthwhile experience for casual fans and Nintendo users, but seasoned FIFA veterans might view it more as a transitional experiment.

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