林克的十字弓訓練 (單品)

《林克的十字弓訓練》(Link's Crossbow Training,リンクのボウガントレーニング)是任天堂於2007年在Wii平台推出的動作射擊遊戲,由《薩爾達傳說》系列開發團隊主導製作。開發起源於《薩爾達傳說 曠野之息》尚未誕生之前,當時《黃昏公主(Twilight Princess)》大受好評,任天堂希望藉由Wii Zapper(Wii專用槍型外接控制器)推廣Wii體感射擊玩法,因此以《曙光公主/黃昏公主》的世界觀與角色為基礎,打造出這款小品式射擊遊戲。
遊戲劇情方面,並沒有像正傳《薩爾達傳說》系列那樣有完整的冒險故事線,而是設定在《曙光公主/黃昏公主》的世界觀之中,玩家化身為林克,進行一系列以「射擊訓練」為主題的關卡挑戰。雖然劇情薄弱,但場景皆取自《曙光公主/黃昏公主》中的著名地點,包括海利亞湖、黃昏森林、死亡山等,搭配熟悉的敵人如骷髏士兵、蜥蜴戰士、哥布林騎兵以及巨大魔物,讓玩家能在輕鬆的射擊遊戲中體驗到《薩爾達傳說》的世界氛圍。
操作方面,最具特色的是結合Wii Zapper與Wii遙控器的體感操作方式。將Wii遙控器裝入Wii Zapper槍托中,雙手握持瞄準螢幕,扣動扳機即可發射十字弓箭矢。畫面採用第一人稱視角,分為三種不同類型的關卡模式,包含「定點射擊模式」、「自由移動射擊模式」以及「Boss對戰模式」。
在「定點射擊模式」中,林克站在固定位置,透過瞄準畫面上的目標與敵人,於時間內獲取高分;「自由移動射擊模式」則允許玩家透過Wii Zapper的方向操作在場景中移動,同時射擊迎面而來的敵人與障礙物;而「Boss對戰模式」則需在特定場景與大型魔物戰鬥,除射擊要害外,還需要閃避攻擊,講求反應與準確度。部分場景中還設計破壞物件、射擊寶箱與時間道具等要素,提升操作樂趣與技巧挑戰性。
遊戲支援單人與本地多人模式,最多四位玩家輪流挑戰得分,透過比拚分數的方式進行對戰,雖然沒有網路對戰,但作為家庭聚會、親子互動的派對射擊遊戲非常合適。
在市場評價方面,作為Wii Zapper配件的捆綁遊戲,本身定位較為輕量小品,但依然因為《薩爾達傳說》品牌與體感射擊的結合獲得普遍正面評價。許多玩家與媒體認為雖然遊戲篇幅短、劇情簡單,但操作直覺、反應靈敏,搭配《曙光公主/黃昏公主》的美術風格與音樂,讓射擊體驗充滿樂趣與代入感。尤其對於當時希望體驗體感射擊但不擅長複雜操作的玩家來說,提供門檻低、節奏快、畫面豐富的入門選擇。
IGN與GameSpot等歐美媒體給予遊戲中上的評價,認為作為Wii Zapper配套遊戲相當稱職,畫面與音效表現良好,射擊手感也比同期許多Wii射擊遊戲優秀,但內容略顯單薄,缺乏深度與持久性,較適合當作短時間娛樂、家庭聚會或系列粉絲收藏之用。日本市場方面,Fami通給予本作30/40的成績,稱讚其畫面表現與體感準確度,但同樣指出關卡數量過少與劇情不足為小缺點。
總體來說,這是體感操作流暢、風格鮮明、節奏明快的小品射擊遊戲。雖然缺乏完整劇情與深度系統,但結合《薩爾達傳說》的美術設定與Wii Zapper的射擊體驗,成功提供別開生面的林克射擊挑戰,對於想體驗輕鬆體感射擊、或是《薩爾達傳說》系列愛好者而言,依然是值得一試的有趣作品。
Link’s Crossbow Training (リンクのボウガントレーニング) is an action shooting game released by Nintendo for the Wii in 2007, developed by the team behind The Legend of Zelda series. The game’s development originated before the creation of Breath of the Wild, during the period when Twilight Princess had received widespread acclaim. Nintendo aimed to promote the use of the Wii Zapper — a gun-shaped peripheral for the Wii — by crafting a small-scale shooting game set in the world and featuring the characters of Twilight Princess.
In terms of story, unlike the mainline Zelda titles, this game does not feature a full-fledged adventure narrative. Instead, it is set within the Twilight Princess universe, where the player takes on the role of Link and completes a series of shooting-based challenge stages. Although the story is minimal, the game makes excellent use of familiar locations from Twilight Princess, including Lake Hylia, Faron Woods, and Death Mountain. Familiar enemies like Stalfos, Lizalfos, Bokoblin riders, and giant monsters populate these environments, allowing players to enjoy the atmosphere of The Legend of Zelda in a casual shooting format.
The standout feature of the game lies in its use of motion controls through the combination of the Wii Remote and Wii Zapper. The Wii Remote is slotted into the Zapper, and players hold it like a gun, aiming at the screen and pulling the trigger to fire crossbow bolts. The game uses a first-person perspective and offers three distinct stage types: Target Shooting Mode, Free-Roaming Shooting Mode, and Boss Battle Mode.
In Target Shooting Mode, Link remains stationary while players aim at enemies and targets on the screen, trying to score as many points as possible within a time limit. Free-Roaming Shooting Mode allows players to move through environments while shooting at oncoming enemies and obstacles, with movement controlled through the Wii Zapper’s directional inputs. Boss Battle Mode pits players against large monsters in set-piece battles where they must aim for weak points while dodging attacks — testing both reflexes and accuracy. Some stages also feature destructible objects, shootable treasure chests, and time-boosting items, adding variety and extra layers of challenge to the gameplay.
The game supports both single-player and local multiplayer modes, allowing up to four players to take turns competing for high scores. Although it lacks online play, it serves as an excellent party shooting game for families and friends, making it ideal for social gatherings and parent-child play sessions.
In terms of reception, as a bundle title for the Wii Zapper, it was positioned as a light, casual title but still earned generally positive feedback thanks to the strength of the Zelda brand and the enjoyable integration of motion-controlled shooting. Many players and critics noted that while the game was short and its narrative simple, it was intuitive, responsive, and featured Twilight Princess’ visual style and music, making the shooting experience immersive and entertaining. Especially for players interested in motion-based shooters but who weren’t comfortable with complex controls, it provided a low-barrier, fast-paced, visually engaging entry point.
Western outlets like IGN and GameSpot gave the game above-average scores, describing it as a competent Wii Zapper showcase with solid visuals and sound, and superior shooting mechanics compared to other Wii shooters of its time. However, they also criticized its limited content, lack of depth, and short lifespan, suggesting it was best suited as a casual distraction, a family party title, or a collector’s piece for Zelda fans. In Japan, Famitsu awarded the game a 30/40, praising its graphics and motion accuracy, while noting the small number of stages and lack of a deeper story as minor drawbacks.
Overall, Link’s Crossbow Training is a well-crafted, fast-paced, and stylistically distinct motion-shooter. While it lacks a full narrative and deep systems, it successfully combines The Legend of Zelda’s artistic world with the engaging, intuitive shooting action of the Wii Zapper. It remains an enjoyable, unique title worth trying for those seeking a light, motion-controlled shooting experience or fans of the Zelda series looking for something a little different.
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林克的十字弓訓練 (單品)
- 定 價: 3,981円
- 售 價: 150.00
- 庫存量: 2 套
- 已賣出: 0 套
人氣指數: 0.3 / 6 顆星