魅影小隊

人氣指數:
二手品
日文名稱:ゴースト・スカッド
英文名稱:Ghost Squad
類別:懷舊遊戲
定價:5,280円
人數:4 人
分級1/發行日期: 全年齡 2007-10-25
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遊戲內容

《魅影小隊》(Ghost Squad)是由SEGA開發、於2007年登上任天堂Wii平台的光線槍射擊遊戲,原作為2004年在街機推出的同名遊戲。Wii版本由原班人馬移植,並針對家用主機進行優化與擴充,支援Wii Remote的體感操作,還可搭配Wii Zapper周邊裝置,強調直覺式射擊體驗。作為以軍事行動為主題的街機風射擊遊戲,在Wii平台上重現動作爽快、節奏緊湊的射擊魅力。

劇情方面,扮演國際反恐組織「G.H.O.S.T.」小隊的一員,負責執行一連串危險的突擊任務。雖然故事敘述較為簡單,以任務導向為主,但背景設定涵蓋全球化的軍事行動,例如拯救遭挾持的人質、潛入敵方基地摧毀武器設施、阻止恐怖份子的陰謀等。每個關卡都如同一場動作電影般緊湊,過場動畫與即時語音指令加強臨場感。雖然人物性格與敘事深度並不複雜,但主打的是射擊體驗本身,而非情節鋪陳。

在操作系統上,直接瞄準螢幕上的敵人進行射擊。搭配Wii Zapper時則更具街機感,模擬真實槍枝持握姿勢。採用「點擊瞄準+按鈕射擊」的基本操作,射擊節奏流暢、回饋明確。除基本射擊,也加入部分互動場景,如拆除炸彈、選擇不同行進路線與支線目標,增添重玩價值與策略性。關卡設計為固定路徑的自動前進(rail shooter),只需專注於瞄準與反應即可。隨著進度,解鎖更多裝備與武器,包括突擊步槍、狙擊槍與夜視儀等,並根據成績評價影響任務分支與結局。

多人模式方面,支援最多兩人本地合作遊玩。合作射擊在家用平台上極具樂趣,特別是在高難度關卡中需要良好的默契與協同作戰。遊戲也設有排名系統與訓練模式,可反覆挑戰以精進技巧與刷新分數。Wii版本更加入「Party Mode」等原創內容,允許最多四名玩家輪流進行分數競賽,是街機原作所沒有的擴充要素。

市場評價方面,整體獲得中上水準的回饋。IGN給予7.5分,指出忠實還原街機原作的快節奏射擊風格,體感操作自然、上手快速,特別適合喜愛直觀射擊體驗的玩家。不過,評論也指出內容長度偏短,三大主要任務在一至兩小時內即可通關,重玩價值主要仰賴分數競賽與路線變化。視覺表現方面屬於中規中矩,雖無高清質感,但仍保有街機風格的爽快視覺效果。音效與語音也增添任務氛圍,但部分演出略顯簡化與重複。

綜合而言,《魅影小隊》是Wii平台上難得一見的街機式光線槍射擊遊戲,憑藉其簡單明快的操作設計、多樣的戰術選擇與合作樂趣,在當時的射擊遊戲市場中佔有一席之地。雖然缺乏深度劇情與豐富內容,但以家庭娛樂與輕鬆體感遊戲為訴求,仍是射擊遊戲愛好者與街機懷舊玩家的佳選。

“Ghost Squad” is a light gun rail shooter developed by SEGA and released on the Nintendo Wii in 2007. Originally launched as an arcade game in 2004, the Wii version was faithfully ported by the original development team, with optimizations and enhancements tailored for home console play. It fully supports the Wii Remote’s motion controls and is also compatible with the Wii Zapper peripheral, emphasizing intuitive aiming and shooting. As a military-themed arcade shooter, the game delivers a fast-paced, action-packed experience that recreates the thrill of the arcade in a home setting.

The story places players in the role of an elite operative within the international counter-terrorism unit known as G.H.O.S.T. Tasked with executing a series of high-risk assault missions, players engage in scenarios ranging from hostage rescue and sabotage of enemy facilities to the prevention of large-scale terrorist attacks. While the narrative is relatively straightforward and mission-driven, the game features a global backdrop and tightly directed action sequences. Each mission unfolds like a compact action film, complete with cutscenes and real-time voice commands that enhance immersion. Character development and story depth are minimal, as the game focuses primarily on delivering an engaging shooting experience rather than elaborate storytelling.

 

In terms of gameplay, players aim directly at the screen to shoot enemies, and using the Wii Zapper enhances the arcade feel by simulating the grip and posture of a real firearm. The core mechanics follow a “point-and-shoot” formula using button inputs, with smooth pacing and satisfying feedback. The game also features interactive segments, such as disarming bombs, choosing alternate routes, and selecting side objectives, which introduce strategic elements and replayability. Levels follow a fixed-path “rail shooter” format, allowing players to focus purely on aiming and reaction speed. As players progress, they unlock new gear and weapons, including assault rifles, sniper rifles, and night vision equipment. Performance grades influence mission paths and endings, encouraging precision and skillful play.

Multiplayer support allows for up to two players in local co-op mode. Cooperative gameplay adds significant enjoyment on a home console, especially in tougher levels where teamwork and communication are key. The game also includes a ranking system and training modes to encourage replayability and score improvement. The Wii version features exclusive content such as “Party Mode,” where up to four players can take turns competing for high scores—an addition not present in the arcade original.

Reception-wise, Ghost Squad earned generally favorable reviews on the Wii. IGN rated it 7.5 out of 10, praising its faithful recreation of the arcade experience, natural motion controls, and easy-to-learn mechanics, making it particularly appealing to fans of intuitive shooting games. However, critics also noted the game’s short length—its three main missions can be completed in one to two hours—meaning its long-term appeal depends largely on replaying missions for high scores and exploring alternate paths. The visual presentation is considered average, lacking HD detail but maintaining the arcade-style visual energy. Audio and voiceovers contribute to the mission atmosphere, although some scenes may feel repetitive or simplistic.

In conclusion, Ghost Squad is a rare example of an arcade-style light gun shooter on the Wii, standing out with its accessible controls, tactical variety, and enjoyable co-op play. While it lacks deep storytelling and extensive content, it remains a solid choice for fans of shooting games and arcade nostalgia, especially those looking for a light, fun, motion-based experience in a home setting.

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