惡靈古堡 安布雷拉編年史

人氣指數:
二手品
日文名稱:バイオハザード アンブレラ・クロニクルズ
英文名稱:Biohazard: The Umbrella Chronicles
類別:懷舊遊戲
定價:$7,340円
售價:235.00
人數:2 人
庫存量:2
分級1/發行日期: 輔導15級 2007-11-15
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遊戲內容

《惡靈古堡:安布雷拉編年史》(Resident Evil: The Umbrella Chronicles)於2007年首次發售,是CAPCOM推出的《惡靈古堡》外傳作品,為光槍射擊類型的遊戲。該作最初登陸Wii平台,後續也移植至PlayStation 3,並支援PlayStation Move操作。最大特色在於透過第一人稱視角,以軌道射擊的方式重現該系列的經典劇情,提供更直接、動作感更強烈的體驗。

劇情方面,圍繞著安布雷拉公司(Umbrella Corporation)崩潰的過程展開,補充並串聯系列主線中未曾詳細描述的事件。主要分為三大章節,分別重現《惡靈古堡0》、《惡靈古堡1》以及《惡靈古堡3》的重要劇情,同時加入名為「安布雷拉的殞落」(The Fall of Umbrella)的全新原創章節,完整交代安布雷拉公司最終倒台的經過。

在遊戲中,將扮演不同角色,親身經歷歷代的生化災難。例如,在「訓練設施的惡夢」章節中,將控制「S.T.A.R.S.」Bravo隊成員蕾貝卡·錢伯斯(Rebecca Chambers)和比利·科恩(Billy Coen),探索《惡靈古堡0》的火車事件與訓練設施;在「阿克雷山莊的惡夢」章節中,將化身「S.T.A.R.S.」Alpha隊成員克里斯·雷德菲爾(Chris Redfield)或吉兒·范倫坦(Jill Valentine),深入經典的洋館,重溫《惡靈古堡1》的故事;而「浣熊市的混亂」則重現《惡靈古堡3》的事件,離開「S.T.A.R.S.」隊的吉兒與UBCS的卡洛斯·奧利維拉(Carlos Oliveira)將並肩作戰,試圖躲避生化武器追蹤者(Nemesis)的追殺,並逃離被T病毒侵襲的浣熊市(Raccoon City)。

值得一提的是,原創章節「安布雷拉的殞落」將重點放在克里斯與吉兒聯手突襲安布雷拉公司位於俄羅斯的設施,最終摧毀安布雷拉的核心研究基地。劇情補足系列中關於安布雷拉公司最終覆滅的空白,對於長期關注《惡靈古堡》宇宙的玩家而言,這無疑是極具吸引力的補完之旅。

操作與玩法方面,採用經典的軌道射擊模式,無需控制角色的移動,而是集中於準確射擊出現在畫面中的敵人。類似於街機光槍遊戲,簡單直觀但充滿刺激感。使用Wii遙控器或PlayStation Move瞄準射擊,並能通過搖桿或方向鍵進行簡單的視角調整,找尋畫面中可能隱藏的道具或敵人。

提供多種武器選擇,包括手槍、霰彈槍、突擊步槍以及火箭筒等,每種武器的使用方式和彈藥管理都影響著遊戲進程。此外,還能進行近戰攻擊,在敵人接近時揮動武器或刀具擊退他們。場景中散佈著大量可破壞物件,射擊後可能掉落補給品或隱藏文件,這些細節提升整體的探索與互動性。

遊戲也引入QTE(快速反應事件)機制,在特定場景或BOSS戰中,需迅速按下提示按鍵以閃避攻擊或完成劇情事件。這類設計使遊戲節奏更加緊湊,增加緊張感和代入感。

關卡設計上,充分還原該系列的經典場景。從充滿詭異氣息的阿克雷山莊到遭受病毒肆虐的浣熊市,每個場景都經過精心設計,既保留系列的恐怖氛圍,又在光槍射擊的基礎上進行適當調整,使畫面更加流暢,戰鬥更加激烈。每個章節都有主線與分支路線,根據不同的選擇體驗不同的劇情或遭遇特殊敵人,這種設計為遊戲增添重玩價值。

市場評價方面,在推出後獲得普遍的好評。許多玩家讚賞遊戲在軌道射擊的基礎上,忠實重現系列經典劇情,讓人重溫《惡靈古堡》的恐怖氛圍。同時,Wii遙控器與PlayStation Move的體感操作使得射擊手感更加直觀,增加整體的沉浸感。

評論家普遍認為作為外傳作品,不僅豐富系列的背景故事,也在操作與玩法上做出創新。畫面表現出色,角色建模與場景細節相較於同類型遊戲更加精緻,且關卡設計富有挑戰性。然而,也有部分評論指出,軌道射擊的玩法相對單一,長時間遊玩可能會產生疲勞感,缺乏自由探索的要素。

此外,部分玩家認為遊戲難度略高,特別是在BOSS戰中,如果對QTE操作不熟練,很容易導致失敗,進而需要反覆挑戰。但整體而言,這是成功的衍生作品,既保留《惡靈古堡》系列的核心魅力,又為提供耳目一新的遊戲體驗。這兼具懷舊與創新的作品,無論是系列老玩家還是初次接觸《惡靈古堡》世界的玩家,都能從中感受到獨特的恐怖與刺激感。

 

"Resident Evil: The Umbrella Chronicles", released in 2007, is a spin-off title developed by CAPCOM, belonging to the light gun shooting genre. Initially launched on the Wii, the game was later ported to the PlayStation 3, with support for PlayStation Move controls. The game's defining feature lies in its use of a first-person perspective, allowing players to relive iconic moments from the series through on-rails shooting, providing a more direct and action-packed experience.

The story revolves around the downfall of Umbrella Corporation, filling in and connecting events that were previously left unexplained in the main series. The narrative is divided into three major chapters, recreating key events from Resident Evil 0, Resident Evil 1, and Resident Evil 3. Additionally, the game introduces an original chapter titled "The Fall of Umbrella", which fully details the ultimate collapse of the corporation.

Players assume the roles of various iconic characters, experiencing the biohazard disasters firsthand. For instance, in the chapter "Train Derailment", players control S.T.A.R.S. Bravo Team member Rebecca Chambers and Billy Coen, reliving the train incident and training facility events from Resident Evil 0. In "Nightmare at the Mansion", players step into the shoes of S.T.A.R.S. Alpha Team members Chris Redfield or Jill Valentine as they venture into the infamous mansion, revisiting the events of Resident Evil 1. Meanwhile, "Raccoon City's Destruction" recreates the chaos of Resident Evil 3, where Jill Valentine, alongside U.B.C.S. soldier Carlos Oliveira, fights to escape the T-virus-infested Raccoon City while being pursued by the relentless bio-weapon Nemesis.

Notably, the original chapter "The Fall of Umbrella" focuses on Chris and Jill as they infiltrate an Umbrella facility in Russia, ultimately destroying the corporation's core research base. This chapter fills a narrative gap regarding Umbrella's final demise, making it an appealing and essential piece of lore for long-time fans of the Resident Evil universe.

In terms of gameplay, The Umbrella Chronicles adopts a classic on-rails shooting system, eliminating the need for player-controlled movement and allowing them to focus entirely on accurately shooting enemies that appear on-screen. Much like arcade-style light gun games, the controls are simple yet thrilling. Players use the Wii Remote or PlayStation Move to aim and shoot, while slight adjustments to the camera angle can be made via the joystick or D-pad to search for hidden items or enemies.

The game offers a variety of weapons, including handguns, shotguns, assault rifles, and rocket launchers, each with unique handling and limited ammunition that directly impacts the player's progress. Melee attacks can also be used to fend off enemies at close range, and swinging weapons or knives can push back approaching threats. Many destructible objects are scattered throughout the stages, with the potential to drop supplies or hidden documents when shot, enhancing the sense of exploration and interaction.

Quick-Time Events (QTEs) are also incorporated, requiring players to rapidly press prompted buttons during certain scenarios or boss battles to dodge attacks or trigger crucial story events. This mechanic intensifies the pace, heightening the tension and immersion of the gameplay.

The level design faithfully recreates iconic settings from the series, from the eerie Spencer Mansion to the virus-ravaged streets of Raccoon City. Each stage is carefully crafted to retain the signature horror atmosphere while adapting to the light gun shooting format, ensuring smooth action and intense combat sequences. Chapters feature both main and branching paths, allowing players to experience alternate scenarios or encounter unique enemies based on their choices, adding significant replay value.

Upon release, Resident Evil: The Umbrella Chronicles received generally favorable reviews. Many players praised the game for faithfully recreating classic storylines while capturing the essence of Resident Evil's horror ambiance through light gun shooting mechanics. The intuitive motion controls of the Wii Remote and PlayStation Move contributed to a heightened sense of immersion and tactile shooting experience.

Critics highlighted that, as a spin-off, the game successfully expanded the series' lore while introducing innovative gameplay elements. The graphics were commended for their quality, with character models and environmental details surpassing those of many similar titles. The level design was recognized for its challenging yet engaging nature. However, some reviewers pointed out that the on-rails gameplay could feel repetitive over extended periods, lacking the exploratory freedom of mainline Resident Evil games.

Certain players also found the difficulty to be high, particularly during boss encounters. If one struggled with the QTE segments, failure could lead to repeated retries, potentially causing frustration. Nevertheless, the overall reception deemed the game a successful spin-off that retained the core appeal of Resident Evil while delivering a fresh gameplay experience.

As a blend of nostalgia and innovation, Resident Evil: The Umbrella Chronicles remains a compelling title that offers both longtime fans and newcomers a chance to experience the thrills and terror of the Resident Evil universe in a unique and action-oriented format.

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