以 Wii 遊玩 銀河戰士 Prime 2 黑暗回音

人氣指數:
二手品
日文名稱:Wiiであそぶ メトロイドプライム2 ダークエコーズ
英文名稱:Metroid Prime 2:Echoes
類別:懷舊遊戲
定價:3,981円
售價:199.00
人數:1 人
庫存量:1
分級1/發行日期: 輔12級 2009-06-11
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遊戲內容

《以 Wii 遊玩 銀河戰士 Prime 2 黑暗回音》(Metroid Prime 2: Echoes Wii / であそぶ メトロイドプライム2 ダークエコーズ)是2004年於GameCube平台推出的《Metroid Prime 2: Echoes》,後來在2009年透過「Wiiであそぶ」系列移植到Wii上。所謂「Wiiであそぶ」系列,就是將數款經典GameCube作品移植到Wii上,改用Wii遙控器+Nunchuk操作方式重新體驗的版本。由Retro Studios開發,任天堂發行,延續《Metroid Prime》系列的第一人稱探索冒險FPS風格,同時也是《Metroid Prime》三部曲中的第二部作品。

故事承接在初代《Metroid Prime》之後,主角薩姆斯·亞蘭(Samus Aran)接獲銀河聯邦的求援任務,前往偏遠行星「艾瑪斯(Aether)」調查失聯的聯邦部隊。艾瑪斯是被「光之世界(Light Aether)」與「暗之世界(Dark Aether)」兩個平行維度撕裂的星球。原本和平的光之世界,因神秘隕石墜落而產生被稱為「暗黑能量(Dark Energy)」的異質物質,並孕育出一群邪惡的暗黑種族「英格(Ing)」。這些生物利用暗之世界作為基地,逐漸入侵並毀滅艾瑪斯的原生文明「洛瑪人(Luminoth)」。必須在這個交錯的雙重世界中穿梭,蒐集能量、強化裝備,對抗英格與海盜殘黨,同時阻止暗黑能量擴散,拯救即將滅亡的星球。

劇情雖然不像一般RPG那樣有大量對話與過場,但透過環境敘事、終端機資料、古代遺跡與敵人檔案慢慢拼湊出完整背景。特別是透過薩姆斯的掃描器功能,可以掃描場景中的物件、敵人與裝置,了解艾瑪斯過去的悲劇、英格與暗黑能量的來源,讓冒險過程不只是單純射擊,更像是一場考古式的探索。

操作方面,Wii版本捨棄原GameCube雙搖桿操作,改用Wii遙控器與Nunchuk組合。Wii遙控器負責瞄準與射擊,移動視角就像指揮雷射筆一樣直接對應螢幕,而Nunchuk則用來操控移動與跳躍。這個操作方式比GameCube版更直覺靈活,射擊與瞄準變得非常順手,尤其是面對靈活的敵人與需要精確鎖定的目標時,體感操作的反應速度與精度讓整體戰鬥流暢不少。此外,經典的「掃描器模式」可隨時切換,透過掃描器分析敵人、機關與古代文字,解開謎題並獲得隱藏資訊。

遊戲最大特色在於雙世界結構。必須在光之世界與暗之世界之間穿梭,不同世界有不同的地形、敵人與障礙。暗之世界充滿有害的暗黑能量,需在有限的安全區域內行動,或利用強化裝備抵禦腐蝕性的環境傷害。這種雙重地圖設計,讓每個區域都像是兩個版本,常常必須在兩個維度之間切換才能解開機關或打開通道,兼具解謎與探索樂趣。

市場評價方面,原來的版本在GameCube時期就被視為傑作,Wii移植版推出後也同樣獲得好評。日本方面,Fami通給予它32/40分,肯定它的探索性、世界觀營造與Wii體感操作的自然度。不過也指出本作難度偏高,解謎較為複雜,對初次接觸銀河戰士系列的玩家較為不親切。

歐美市場則普遍給予正面評價。IGN給予9.5分,認為Wii版本操作手感極佳,戰鬥與探索節奏完美融合,是銀河戰士系列中最具挑戰性、氣氛最緊張的一作。GameSpot則給予9.1分,讚賞其雙重世界設定與解謎設計令人印象深刻,但也提醒由於地圖複雜、指引較少,需要具備耐心與觀察力。許多銀河戰士系列的愛好者認為,這是系列中最有壓迫感、氣氛營造最成功的一款,特別是暗之世界陰鬱詭譎的視覺與音效表現,極具沉浸感。

總結來說,這是將第一人稱射擊、冒險探索與解謎巧妙結合的經典作品。透過雙重維度世界設計與Wii體感操作優化,重現GameCube原作的深度與壓迫感。雖然難度不低、路線複雜,但對喜愛硬派冒險與科幻氛圍的玩家來說,這絕對是值得挑戰的深層冒險體驗。如果喜歡《銀河戰士Prime》系列,這部作品絕對不能錯過。

New Play Control! Metroid Prime 2: Echoes (Metroid Prime 2: Echoes Wii / Wiiであそぶ メトロイドプライム2 ダークエコーズ) is a Wii port of Metroid Prime 2: Echoes, originally released for the GameCube in 2004. It was re-released in 2009 as part of the “New Play Control!” series — a lineup of select classic GameCube games brought to the Wii, redesigned to utilize the Wii Remote and Nunchuk’s motion controls. Developed by Retro Studios and published by Nintendo, the game continues the first-person exploration-adventure FPS style of the Metroid Prime series, serving as the second entry in the trilogy.

 

Story Overview

The story picks up after the events of the original Metroid Prime. Protagonist Samus Aran responds to a distress call from the Galactic Federation, heading to the remote planet Aether to investigate a missing Federation unit. Aether is a planet torn apart into two parallel dimensions — the Light Aether and the Dark Aether. What was once a peaceful world has been corrupted by a mysterious meteor that brought with it a substance known as Dark Energy, giving rise to a malevolent race called the Ing. These creatures use Dark Aether as a base of operations, invading and destroying the native Luminoth civilization. Samus must travel between these two worlds, gathering energy, upgrading her equipment, fighting the Ing and Space Pirate remnants, and ultimately halting the spread of Dark Energy to save the planet.

Unlike RPGs that rely on heavy dialogue and cutscenes, the narrative here is primarily told through environmental storytelling, data terminals, ancient ruins, and enemy logs, slowly piecing together the planet’s tragic history. Notably, Samus’s Scan Visor allows players to analyze objects, enemies, and devices in the environment, revealing the backstory of Aether, the origin of the Ing, and the nature of Dark Energy — making the journey feel more like an archaeological investigation than a typical shooter.

Controls and System

The Wii version replaces the original GameCube’s dual-stick controls with a Wii Remote and Nunchuk setup. The Wii Remote handles aiming and shooting, with the reticle directly controlled by the player’s pointing motion, much like wielding a laser pointer, while the Nunchuk is used for movement and jumping. This new control scheme is more intuitive and responsive than the GameCube’s, making aiming and shooting feel far more natural — especially when facing agile enemies or precision-targeting weak spots. Combat feels smoother and more dynamic thanks to the motion-based control’s accuracy and reaction speed.

The iconic Scan Visor mode remains a key mechanic, allowing players to seamlessly switch to scan and analyze enemies, devices, and ancient texts, solving puzzles and uncovering hidden lore.

Gameplay Features

The game’s defining feature is its dual-world structure. Players must navigate between Light Aether and Dark Aether, each with its own terrain, enemies, and hazards. The Dark Aether is filled with harmful Dark Energy that damages Samus over time, limiting her movement to temporary safe zones or requiring upgraded equipment to survive the corrosive atmosphere. This dual-map design means each area essentially exists in two versions, and puzzles or pathways often require switching between dimensions to progress — combining exploration, strategy, and puzzle-solving in complex, layered environments.

Reception

The original GameCube version was highly acclaimed as a masterpiece, and the Wii port was similarly well-received. In Japan, Famitsu awarded it 32/40, praising its sense of exploration, atmospheric world-building, and the natural feel of its motion controls. However, they also noted that the game’s high difficulty and complex puzzles might be intimidating for newcomers to the Metroid series.

In the West, reviews were overwhelmingly positive. IGN gave it a 9.5/10, commending the Wii version’s excellent control feel, perfectly balanced pacing between combat and exploration, and calling it one of the most challenging and atmospheric entries in the Metroid series. GameSpot awarded it 9.1/10, highlighting the impressive dual-world structure and intricate puzzle design, while cautioning that the complex maps and minimal guidance require patience and keen observation. Many Metroid fans consider this the most tense and immersive installment in the series, especially due to the eerie visuals and sound design of Dark Aether, which create a deeply immersive, oppressive atmosphere.

Conclusion

In summary, this is a classic work that masterfully combines first-person shooting, adventure exploration, and puzzle-solving. Through its dual-dimension world design and Wii-enhanced motion controls, it faithfully recreates the depth and tension of the GameCube original. Though its difficulty is high and navigation is complex, for players who love hardcore adventure and sci-fi atmospheres, it offers a deeply rewarding and challenging experience. If you’re a fan of the Metroid Prime series, this is a title you simply can’t miss.

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