任天堂明星大亂鬥 Wii U 限定版

人氣指數:
二手品
日文名稱:大乱闘スマッシュブラザーズ for WiiU 限定
英文名稱:Wii U Super Smash Bros. Wii U Limited Edition
類別:懷舊遊戲
定價:7,776円
人數:8 人
分級1/發行日期: 全年齡 2014-12-06
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遊戲內容

《任天堂明星大亂鬥 Wii U》(Super Smash Bros. for Wii U / 大乱闘スマッシュブラザーズ for Wii U)是由Sora Ltd.與Bandai Namco Studios共同開發,任天堂於2014年為Wii U平台推出的大型對戰動作遊戲。《任天堂明星大亂鬥》系列的第四部主機作品,延續以多款任天堂與第三方人氣角色同場對決的傳統,在操作系統、角色陣容、關卡設計與畫面表現等方面皆做出大幅強化,堪稱是當時Wii U平台上最具份量的旗艦級作品之一。

在劇情方面,與以往大亂鬥系列相同,並不以傳統劇情導向作為主軸,而是聚焦在各角色交織的對戰系統與模式玩法上。雖然沒有像《大亂鬥X》那樣的劇情模式「亞空間使者」,但加入「經典模式」與「冒險亂鬥」等單人或多人合作的挑戰內容,可在這些模式中感受到如角色冒險與多線關卡探索的趣味。而每個角色在進場、勝利、被擊飛等瞬間的動畫演出,也巧妙融入各自遊戲的背景設定與風格,為原本不以劇情為重的遊戲增添不少角色魅力與情境聯想。

操作方面,提供多樣化的控制選擇,可以使用Wii U GamePad、Wii U Pro控制器、Wii遙控器、GameCube控制器,甚至可透過配件使用原版GameCube控制器進行操作,充分照顧到各類玩家的操作習慣。遊戲本體維持系列一貫的簡易操作設計:攻擊按鈕加上方向鍵組合可發出不同招式,而每位角色擁有普通攻擊、特殊技能、擷取道具、擲技與防禦閃避等基本操作。這些操作雖簡單,但隨著角色差異與對戰深度的提升,能夠創造出極其豐富且多變的實戰策略與高技巧表現空間。

角色陣容則是一大亮點。初期提供超過40位可操作角色,並透過後續DLC擴充至58位,成為系列有史以來最多角色的一代。除瑪利歐、林克、皮卡丘、薩姆斯等經典任天堂角色外,還加入大量第三方角色,如音速小子(SEGA)、洛克人(Capcom)、貝優妮塔(魔兵驚天錄)、Ryu(CAPCOM)、Cloud(Final Fantasy VII)等,實現橫跨遊戲界多品牌的夢幻對決,受到廣大玩家熱烈支持與討論。

關卡設計方面,收錄大量精緻關卡,來源涵蓋多款任天堂經典遊戲,例如瑪利歐的蘑菇王國、薩爾達的天空之城、皮克敏的花園、火焰之紋章的競技場等,每一個場地都根據原作特色打造,包含機關、移動平台、動態背景與特殊效果,不僅視覺豐富,也直接影響對戰節奏。Wii U的硬體性能讓關卡設計更加立體,支援1080p 高畫質輸出,使整體視覺表現細膩流暢。

還導入多人對戰的新高度,最多支援8人同場對戰,是系列首度支援如此規模的對戰場面。這項設計極大擴展家庭與朋友聚會的遊玩可能,也提升遊戲的觀賞性與混戰樂趣。遊戲同時支援線上對戰,可選擇「For Fun」或「For Glory」模式,前者以娛樂為主、開啟道具與特殊地圖,後者則是競技取向,採用無道具、終點平台模式,適合追求排名與實力較勁的玩家。

Wii U版也對Mii角色進行強化,可自訂Mii角色的外觀與職業(劍士、射手、格鬥家),並自由選擇技能與外裝,進一步提升角色多樣性與個人化體驗。此外,Amiibo系統首次在本作中導入,透過實體Amiibo玩偶培養專屬對戰AI角色,進行訓練、強化與對戰,使遊戲玩法向實體與虛擬跨界延伸。

就市場評價而言,獲得廣泛且極高的好評。評論普遍認為本作在畫面、操作、角色平衡性與內容豐富度等方面都達到系列巔峰,特別是大量角色與場地的加入,讓遊戲重玩性極高。IGN給予本作9.8分的高分,讚賞其為一款「充滿樂趣與創意的對戰遊戲」,而GameSpot與Eurogamer等也給予高度評價。唯一較為被提及的批評,在於線上對戰初期出現過不穩定或延遲的情況,但後續透過更新已獲得改善。

整體來看,這不僅是Wii U平台的代表作,更是整個大亂鬥系列的重要里程碑。成功整合歷代優點,擴展對戰規模,並在角色多樣性與操作靈活性上達到極高水準,是無論單人遊玩、好友同樂或線上競技皆具吸引力的佳作。對於喜愛任天堂角色與快節奏對戰遊戲的玩家而言,是值得深耕的經典之作。

Super Smash Bros. for Wii U (Japanese title: 大乱闘スマッシュブラザーズ for Wii U) is a large-scale fighting action game co-developed by Sora Ltd. and Bandai Namco Studios, and published by Nintendo for the Wii U platform in 2014. As the fourth console entry in the Super Smash Bros. series, it carries forward the tradition of bringing together popular characters from Nintendo franchises and third-party titles for epic crossover battles. The game marks a significant evolution in terms of control systems, character roster, stage design, and graphical performance, and is widely regarded as one of the most substantial flagship titles for the Wii U.

 

Unlike traditional narrative-driven games, Super Smash Bros. for Wii U—in keeping with the series’ formula—does not revolve around a conventional story. Instead, the game focuses on its rich battle mechanics and diverse game modes. Though it doesn’t feature a story-driven campaign like the “Subspace Emissary” in Super Smash Bros. Brawl, it introduces modes such as Classic Mode and Smash Tour, offering single-player and co-op experiences with elements of character adventure and multi-path level progression. The game enhances character appeal by integrating unique animations for entrances, victories, and knockouts, all of which reflect the character's origin games and style, adding flavor to an otherwise non-narrative game.

In terms of controls, the game offers a wide array of input options to accommodate different players’ preferences. These include the Wii U GamePad, Wii U Pro Controller, Wii Remote, and even the GameCube controller, which can be used via a special adapter. The core mechanics remain accessible and intuitive: combining the attack button with directional inputs unleashes various moves. Each character is equipped with standard attacks, special moves, item usage, grabs, and dodging mechanics. While easy to pick up, the depth of play and the uniqueness of each fighter open up a vast realm of strategies and technical mastery for competitive players.

One of the most celebrated features of this installment is its character roster. Launching with over 40 playable characters, the game expanded to a total of 58 fighters through downloadable content (DLC), making it the most extensive lineup in the series at the time. Alongside classic Nintendo icons such as Mario, Link, Pikachu, and Samus, the roster includes many third-party characters like Sonic the Hedgehog (SEGA), Mega Man (Capcom), Bayonetta (PlatinumGames), Ryu (Street Fighter), and Cloud Strife (Final Fantasy VII). These cross-brand dream matchups were met with overwhelming enthusiasm from fans and added immense variety to the gameplay.

Stage design in Super Smash Bros. for Wii U showcases a wealth of detailed and imaginative arenas. Each stage draws inspiration from Nintendo’s vast library of titles, including Mushroom Kingdom (Mario), Skyloft (The Legend of Zelda), Garden of Hope (Pikmin), and Coliseum (Fire Emblem), among many others. These stages are intricately crafted to reflect their source material, featuring dynamic elements such as traps, moving platforms, animated backgrounds, and special effects that not only enrich the visual experience but also influence gameplay dynamics. Thanks to the Wii U's enhanced hardware, the game supports full 1080p resolution, resulting in crisp visuals and smooth performance.

One of the most groundbreaking additions is the support for eight-player battles, a first in the series. This feature significantly expanded local multiplayer possibilities, making it ideal for parties and gatherings, while also increasing the spectacle and chaos of battles. The game also supports online play, with two primary modes: "For Fun", which emphasizes casual play with items and dynamic stages, and "For Glory", a competitive-focused mode that disables items and uses flat Final Destination-style stages—perfect for players seeking serious, ranked competition.

The game also enhanced the role of Mii Fighters, allowing players to customize their own Mii characters in terms of appearance, fighting class (Brawler, Swordfighter, Gunner), and move sets. This addition offered more personalization and strategic flexibility. Furthermore, Amiibo functionality made its debut in this title. Players could scan physical Amiibo figures to create and train AI-controlled fighters, merging physical collectibles with in-game progression for a hybrid digital-physical gameplay experience.

Critically, Super Smash Bros. for Wii U was met with overwhelmingly positive reviews. Critics praised its graphical fidelity, control precision, balanced mechanics, and enormous content offering. The inclusion of such a large and diverse cast of characters and stages gave the game exceptional replay value. IGN awarded it a 9.8/10, describing it as “a fighting game full of fun and creativity.” Other outlets like GameSpot and Eurogamer also rated it highly. The primary criticism early on was the inconsistency in online play, which suffered from latency issues upon launch, though later patches helped stabilize the experience.

Overall, this game stands as both a milestone in the Super Smash Bros. franchise and a defining title for the Wii U console. It successfully brought together the best elements of previous entries while expanding on them with more characters, improved controls, enhanced visuals, and new game modes. Whether enjoyed solo, with friends, or in online arenas, Super Smash Bros. for Wii U delivers a highly polished and endlessly entertaining experience. For fans of Nintendo characters and fast-paced competitive gameplay, it remains a classic worth returning to.

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