超級瑪利歐創作家 for 3DS

《超級瑪利歐創作家 for 3DS》(スーパーマリオメーカー for ニンテンドー3DS/ Super Mario Maker for Nintendo 3DS)是任天堂於2016年底在Nintendo 3DS平台推出的橫向卷軸關卡編輯遊戲,是Wii U原作《Super Mario Maker》的攜帶版重製作,由Nintendo EPD開發。延續Wii U版本「自己創造瑪利歐關卡」的核心理念,並針對3DS的硬體特性進行介面與功能調整,使其成為更適合單機遊玩與學習設計的版本,雖然部分網路功能被精簡,但依然保有瑪利歐創作玩法的本質魅力。
沒有傳統意義上的劇情模式,取而代之的是以「挑戰模式」為核心的單人任務系統。透過這個模式遊玩由任天堂官方設計的100道精選關卡,這些關卡涵蓋多種風格與難度,來自不同時代的《超級瑪利歐兄弟》系列作品,包括初代《Super Mario Bros.》、SFC的《Super Mario World》、NDS的《New Super Mario Bros.》等,並根據對應風格提供不同的操作與視覺表現。每個關卡都有兩個額外目標(Medal Conditions),例如在不踩地面或在時間限制內通關,提供額外挑戰與重玩動力。
在操作與設計方面,充分發揮3DS雙螢幕與觸控筆的優勢。可在下螢幕拖拉、放置敵人、道具、地形等元素,上螢幕即時顯示遊戲畫面,讓創作過程直觀流暢。與Wii U不同的是,3DS版本不支援直接上傳玩家自創關卡至網路分享平台,因此強調的是「本地創作與分享」。透過StreetPass或本地無線連線互相傳遞自創關卡,使遊戲成為面對面交流的媒介。此外,為培養玩家的關卡設計能力,加入「Mary O和Yamamura教學模式」,由鴿子Yamamura擔任指導員,循序漸進講解關卡設計技巧,從節奏控制、陷阱設計到主題變化,讓即便是新手也能逐步掌握創作精髓。
雖然可以遊玩來自Wii U版本的官方精選關卡(Course World),但3DS玩家無法搜尋與下載他人創作的所有關卡,只能透過「Recommended Courses」玩到經官方挑選的部分Wii U作品,並無法給予星星評分或回饋。因此相對於Wii U的強大線上社群功能,更傾向於「個人學習」與「本地交流」導向。在畫面與風格上,維持與Wii U相同的美術資產與風格,每種遊戲時代都有對應的圖像與音效重現,例如8-bit、16-bit與現代3D風格之間可一鍵切換,體驗不同時代瑪利歐的魅力。關卡的主題也多元,包括草原、地下、幽靈屋、水中、空中與城堡等,各具挑戰與氛圍。
市場與媒體對本作評價相對複雜。一方面,玩家普遍肯定本作在掌機上實現瑪利歐創作平台的努力,認為這是讓更多人接觸關卡設計與瑪利歐經典玩法的絕佳管道,特別是「Mary O教學」系統被視為教育性與創意啟發的優良示範。然而也有不少玩家與評論者對其缺乏Wii U版本完整的網路功能表示遺憾,尤其無法自由搜尋與分享創作關卡,削弱「分享與互動」的樂趣。此外,由於3DS硬體效能限制,部分關卡執行時會出現輕微掉幀或畫面延遲,也成為一項小缺點。
總體而言,這是將創意與懷舊融合的作品,雖然在功能上不如Wii U原版完整,但憑藉其便攜性與教學導向設計,成功讓創作樂趣走向更多年齡層與玩家族群。對於想在移動中練習設計、體驗各式官方關卡或與朋友近距離分享創作的玩家而言,本作仍具備高度的娛樂價值與教育意義。它不僅是對《超級瑪利歐》系列精神的延續,也是將玩家從單純遊戲者轉變為創作者的旅程。
Super Mario Maker for Nintendo 3DS (Japanese: スーパーマリオメーカー for ニンテンドー3DS) is a side-scrolling level creation game released by Nintendo for the Nintendo 3DS at the end of 2016. Developed by Nintendo EPD, it serves as a portable adaptation of the original Super Mario Maker for the Wii U. While retaining the core concept of “create your own Mario courses,” the game has been reworked to suit the 3DS hardware, including adjustments to the interface and functionality. Although some online features were scaled back, the game preserves the essential appeal of Mario-themed creativity and level design.
Unlike traditional Mario titles, this game does not include a narrative-driven story mode. Instead, it offers a "Challenge Mode" at its core, which features a curated set of 100 official levels designed by Nintendo. These levels span various themes, difficulty levels, and stylistic eras of the Super Mario series—including the original Super Mario Bros., the SNES classic Super Mario World, and the modern New Super Mario Bros. from the DS era. Each level includes two optional objectives, known as “Medal Conditions,” such as clearing a level without touching the ground or finishing within a time limit. These conditions add replay value and challenge to each stage.
In terms of controls and design, the game makes excellent use of the 3DS's dual-screen layout and stylus input. Players can drag and drop enemies, blocks, items, and terrain onto the bottom screen while seeing their effects in real time on the top screen, making the creation process intuitive and fluid. Unlike the Wii U version, however, the 3DS edition does not allow users to upload their custom levels to an online server. Instead, the game emphasizes "local creation and sharing," allowing players to exchange custom levels through StreetPass or local wireless communication, making it more of a face-to-face interactive tool. To support players new to level design, the game introduces a guided tutorial mode starring Mary O and a talking pigeon named Yamamura, who teach design techniques such as rhythm, trap placement, and thematic variety. Even beginners can gradually master the core principles of Mario level creation.
While players can enjoy a selection of officially curated levels from the Wii U version via the "Course World" feature, they cannot search for or download the full library of user-created content. Only "Recommended Courses" are available, and players cannot assign star ratings or provide feedback. As a result, the game leans more toward solo learning and local sharing rather than community-based interaction, in contrast to the Wii U’s robust online capabilities.
Visually and stylistically, the 3DS version retains the same art assets and aesthetic as the Wii U release. Each Mario game style is faithfully represented with accurate visuals and sound effects, including 8-bit, 16-bit, and modern 3D appearances, which can be switched with a tap. The game also features a variety of level themes—such as plains, underground, ghost houses, underwater, sky, and castle—each with unique challenges and atmospheres.
Critical and public reception of the 3DS version was somewhat mixed. On one hand, many players praised the game’s ability to bring Mario’s creative sandbox to a handheld device, viewing it as a great entry point for people new to level design and Mario mechanics. The Mary O tutorial system was especially appreciated for its educational value and inspiration. On the other hand, a number of players and reviewers expressed disappointment over the absence of the full suite of online features from the Wii U version. The inability to freely browse and share levels online diminished the game’s sense of community and discovery. Additionally, due to hardware limitations, certain user-made levels experienced slight frame drops or lag, which impacted gameplay fluidity in rare cases.
Overall, Super Mario Maker for Nintendo 3DS is a title that fuses creativity with nostalgia. Though not as fully featured as its Wii U predecessor, it succeeds in making the Mario-making experience accessible on the go, particularly through its portable format and focus on instructional design. For those looking to hone their design skills on the move, enjoy a wide array of Nintendo-crafted courses, or share their creations with nearby friends, the game holds strong educational and entertainment value. It’s not just an extension of the Super Mario spirit—it’s a journey that turns players from consumers into creators.
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超級瑪利歐創作家 for 3DS
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