超級戰警

人氣指數:
二手品
日文名稱:デモリションマン
英文名稱:DEMOLITION MAN
類別:懷舊遊戲
定價:9,240円
人數:1 人
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遊戲內容

《超級戰警》(Demolition Man)是改編自1993年同名電影的多類型動作遊戲,由Sylvester Stallone與Wesley Snipes所主演的電影上映後隔年,分別在3DO、SFC、Game Gear等平台推出。遊戲完整承襲電影的世界觀,並加入原創片段,以更具互動性的方式讓玩家重溫席維斯·史特龍飾演的「冷凍罪犯警探」約翰·史巴坦(John Spartan)與罪犯賽門·菲尼斯(Simon Phoenix)之間的恩怨追逐。

故事背景從1996年的洛杉磯展開。史巴坦在一次逮捕菲尼斯的行動中,選擇強行突入大樓,不料菲尼斯竟引爆整棟建築,造成大量人質死亡。警方將責任歸咎於行動過度激進的史巴坦,並與菲尼斯一同判處「冷凍監禁」——將罪犯冷凍,並以特殊技術重塑其行為模式。史巴坦因此被冰封長達36年。到了2032年原本應該更加文明、和平的未來社會,菲尼斯在假釋評估時竟意外脫逃,並開始在烏托邦般的世界中犯下新一波暴行。面對這種高度暴力的罪犯,未來警察完全無能為力,只能重新解凍史巴坦,由他來了結這段尚未完結的追捕。

本作集結射擊、動作格鬥、駕駛與3D迷宮探索,是當時相當罕見的「多玩法混合型」作品。3DO版本尤為特殊,採用大量真人影片與藍幕拍攝內容,史特龍本人穿上電影中的制服進行特別拍攝,並與遊戲3D場景合成,創造出介於電影與遊戲之間的沉浸式體驗。影片橋段不只是重現電影,甚至加入延伸劇情,使整體更像是一部「玩家可操作的導演剪輯版」。

16個關卡分布於四大類型:固定視角的射擊場景強調快速反應,敵人會從掩體後突然現身,需要玩家利用光線槍或搖桿迅速擊倒;徒手格鬥以橫向對打方式呈現,史巴坦與菲尼斯展開一對一肉搏,包含掃腿、格擋、高低攻擊等動作,但也因操作延遲與動作數量有限受到部分批評;第一人稱迷宮關卡則將玩家置於錯綜的通道中,尋找菲尼斯的同時面對大量敵軍巡邏,透過方向儀可確認菲尼斯的位置;而最具特色的追車關卡則呈現高速追逐,玩家必須避開障礙物、利用強化道具線以縮短與菲尼斯的距離。每次破關或死亡後,還會播放史特龍特別錄製的簡短訊息,增添獨特的娛樂效果。

由於3DO強大的音訊與影像處理能力,大量使用電影原聲與高品質FMV(全動態影像),甚至邀請原片部分演員回來補拍(例如Jesse Ventura重新演出地底幫派手下)。這使得本作在當時的電影改編遊戲中格外突出,也展示3DO作為多媒體平台的實驗精神。

市場評價方面,遊戲的接受度相當兩極。《GamePro》給予正面評論,稱讚其多元化的玩法、擬真的數位化角色影像、高水準音效與整體細節呈現,認為雖然格鬥部分略顯僵硬,但整體娛樂性十足。然而,《Next Generation》對3DO版本的評價較低,認為各遊戲模式的品質參差不齊,若其中任何一種模式能精緻地打造,本作都將大為加分,但可惜最終呈現未臻完善。

整體而言,《超級戰警》是具有時代特色的多媒體實驗作品。捕捉90年代電影遊戲的狂放創意,也展現當代技術嘗試融入 FMV、真人演出與多玩法混合的雄心。雖然在部分操作與設計上仍顯粗糙,但其跨界風格、電影氛圍與獨特的多模式玩法,使它成為許多老玩家心中具有代表性的懷舊之作。若喜歡90年代電影感、街機式動作操作與多元玩法的混合體,這仍是一款值得回味的作品。

Demolition Man is a multi-genre action game adapted from the 1993 film of the same name. Following the movie starring Sylvester Stallone and Wesley Snipes, the game was released the following year on platforms such as the 3DO, Super Famicom, and Game Gear. The game fully inherits the film’s world-building while adding original scenes, allowing players to relive the intense rivalry between Stallone’s “cryogenically imprisoned cop” John Spartan and the criminal Simon Phoenix, but in a far more interactive form.

 

The story begins in Los Angeles in 1996. During an operation to arrest Phoenix, Spartan chooses to storm a building where the criminal is hiding. Unexpectedly, Phoenix detonates the entire structure, resulting in massive civilian casualties. The police pin the blame on Spartan’s “excessive force,” and both men are sentenced to cryogenic incarceration—a process that freezes criminals and attempts to recondition their behavior through technological means. Spartan is frozen for 36 years. By the year 2032, a supposedly peaceful and civilized future society is suddenly thrown into chaos when Phoenix escapes during a parole evaluation and begins committing violent crimes in this Utopian world. The police of the future, incapable of handling such brutality, are forced to thaw Spartan, entrusting him with finishing the confrontation that began decades earlier.

The game combines shooting, hand-to-hand fighting, driving, and 3D maze exploration—making it a rare “multi-genre hybrid” title for its time. The 3DO version is particularly distinctive, featuring extensive live-action footage and bluescreen filming. Stallone himself donned his movie costume for special shoots that were digitally inserted into the game’s environments, creating an immersive experience that feels like a blend between film and interactive entertainment. These video segments not only recreate scenes from the movie but also expand upon them, making the game feel like a “player-controlled director’s cut.”

Its 16 stages span four gameplay formats. The fixed-view shooting sections emphasize quick reactions as enemies pop from cover, requiring players to use either the standard controller or a light gun to take them down swiftly. The hand-to-hand combat stages adopt a side-view perspective, pitting Spartan and Phoenix in one-on-one melee combat, featuring sweeps, blocks, and high/low attacks—though some players criticized these segments for input delay and limited move sets. The first-person maze levels place players in a network of corridors filled with patrolling enemies, with a tracking device available to help locate Phoenix. The most memorable stage is the high-speed car chase, where players must avoid obstacles and use power-up lanes to close in on Phoenix. After each victory or defeat, the game plays a short exclusive clip recorded by Stallone, adding a unique entertainment touch.

Thanks to the 3DO’s powerful audio-visual capabilities, the game includes high-quality FMV sequences and audio directly from the movie. Some original actors even returned to film additional scenes—for example, Jesse Ventura reprised his role as one of Phoenix’s henchmen for underground and cryo-prison levels. This production style made Demolition Man stand out among movie-based games of its era and showcased the 3DO’s ambition as a multimedia platform.

Reception was highly polarized. GamePro praised the variety of gameplay styles, the digitized character visuals, the high-quality audio, and the overall attention to detail. While they noted the stiffness of the fighting segments, they still found the game to be highly entertaining. In contrast, Next Generation gave the 3DO version a lower score, criticizing the inconsistent quality among the different gameplay modes. They argued that had even one mode been polished to a higher standard, the game could have been far more impressive—but ultimately, it fell short of its potential.

Overall, Demolition Man stands as a multimedia experiment deeply rooted in the style of its time. It captures the unrestrained creativity of 1990s movie-based games and reflects the era’s technical ambition to merge FMV, live-action performances, and multiple gameplay styles. Though rough in certain mechanics and design aspects, its hybrid nature, cinematic atmosphere, and unique structure have made it a fondly remembered title among retro game fans. For those who enjoy 90s cinematic flair, arcade-like action, and experimental multi-genre gameplay, the game remains a distinctive experience worth revisiting.

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