一閃女皇

《Twinkle Queen》(日文名稱:トウィンクル クイーン)是由MileStone Inc.開發,於2010年8月26日獨家在Wii平台推出的2D美少女格鬥遊戲。聚集多部知名美少女遊戲中的人氣角色,為粉絲打造一場跨作品的夢幻對決。雖然並未在日本以外地區發行,但在同人與美少女遊戲愛好者之間仍擁有一定的關注度。
劇情圍繞在名為「Twinkle Queen Tournament」的格鬥比賽展開。將來自多部美少女視覺小說與戀愛遊戲的角色齊聚一堂,包括《祝福的鐘聲》、《タユタマ》、《G線上の魔王》與《真・戀姬†無雙》等。選擇喜愛的角色參加比賽,每個角色不僅保留原作中的聲優配音,也重現她們獨特的個性與技能,對原作粉絲來說有著高度還原的情懷價值。
在操作方面,支援最多四人同時對戰,選擇一對一、團隊對戰或混戰模式。控制方式上提供Wii遙控器、Nunchuk與經典控制器等多種配置選擇,但許多玩家反映,使用Wii遙控器進行操作不夠直覺,尤其在角色移動與連段技巧施放時不夠靈活,對於講求操作手感的格鬥遊戲玩家來說是一大缺憾。
戰鬥系統上,設計基本的輕、中、重攻擊與特殊技輸出,還搭載「衝刺取消」等進階動作機制。然而,雖然具備格鬥遊戲的架構與元素,但角色間的平衡性並不完善,一些角色明顯強於其他角色,使得對戰過程失去公平性,也使得遊戲深度受到質疑。
從美術風格與聲音表現來看,維持各原作的角色造型與動畫風格,角色立繪與必殺技演出具有一定的視覺效果,但整體畫面偏向簡單,特效略為單薄。音效方面,原班聲優為角色獻聲,讓人感受到粉絲向作品的誠意。
市場評價方面,在發售後收到兩極反應。一方面,角色陣容成功吸引視覺小說與戀愛遊戲的粉絲,他們對於能在格鬥遊戲中操作自己喜歡的角色感到滿足;另一方面,核心格鬥遊戲玩家則批評遊戲缺乏深度、操作不佳、打擊感薄弱且缺乏競技性。綜合而言,更像是針對特定族群的同人式娛樂作品,而非面向主流市場的格鬥遊戲。
總結來說,《Twinkle Queen》是充滿粉絲向元素的美少女格鬥遊戲。強調角色集結與視覺小說作品間的聯動,而非戰鬥系統的完整性與操作手感的精緻度。對於期待深度格鬥體驗的玩家來說,或許不夠成熟,但對忠實粉絲而言,依然是值得一玩的美少女格鬥祭典。
Twinkle Queen (Japanese title: トウィンクル クイーン) is a 2D bishoujo (cute girl) fighting game developed by MileStone Inc. and released exclusively for the Nintendo Wii on August 26, 2010. The game features a crossover of popular characters from various visual novels and dating sims, crafted as a dream battle for fans of these franchises. Although it was never released outside of Japan, it gained a degree of recognition among doujin game enthusiasts and fans of bishoujo titles.
The story centers around a fictional fighting tournament known as the “Twinkle Queen Tournament.” Characters from multiple visual novels and romantic adventure games—such as Blessing of the Bell, Tayutama: Kiss on my Deity, G-senjou no Maou, and Shin Koihime†Musou—are brought together to compete. Players can choose their favorite characters to enter the tournament, with each one retaining their original voice actors and distinct personalities and abilities from their source titles. For fans of the original games, this fidelity adds a nostalgic and emotional layer to the experience.
In terms of gameplay, Twinkle Queen supports up to four-player battles simultaneously and offers various modes, including one-on-one duels, team matches, and free-for-alls. The control scheme supports multiple configurations, such as the Wii Remote, Nunchuk, and Classic Controller. However, many players noted that using the Wii Remote felt unintuitive. The controls, especially for movement and combo execution, lacked the responsiveness and precision that are essential for a satisfying fighting game experience. This design limitation was particularly frustrating for players who value tight mechanics in their competitive play.
The combat system includes basic light, medium, and heavy attacks along with character-specific special moves. There is also an advanced mechanic known as “dash canceling” for chaining combos. Despite having the skeleton of a traditional fighter, the game suffers from poor character balance. Some characters are notably overpowered compared to others, which diminishes the fairness and strategic depth of the matches. This imbalance led many to view the game more as fanservice than a competitive fighting experience.
Artistically, Twinkle Queen stays true to the visual style of its source material, with character designs and animations reflecting their original appearances. Special attacks and cut-ins offer a modest level of visual flair, but overall, the graphics are relatively simple, and visual effects are sparse. The sound design, however, features voice work from the original seiyuu (voice actors), a detail that adds an extra layer of authenticity and appeal for fans.
Reception upon release was mixed. On the positive side, fans of visual novels and bishoujo games appreciated the novelty of seeing their favorite heroines in a fighting game format, and the crossover aspect provided a sense of fan-driven celebration. On the other hand, fighting game purists criticized the game for its shallow mechanics, imprecise controls, lack of impactful feedback, and absence of real competitive structure. Overall, the game was seen less as a serious entry in the fighting game genre and more as a niche, fan-oriented title aimed at a very specific audience.
In conclusion, Twinkle Queen is a fanservice-heavy fighting game that prioritizes character crossovers and visual novel references over gameplay depth and refined mechanics. While it may not appeal to players seeking a robust fighting game experience, it holds unique value for devoted fans of the included franchises. For those drawn to the idea of a bishoujo crossover brawler, it remains a charming—if technically limited—celebration of character-driven nostalgia.
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