Teleshibai Wii

人氣指數:
二手品
日文名稱:テレしばいWii
英文名稱:Teleshibai Wii
類別:懷舊遊戲
分級1/發行日期: 全年齡 2009-07-30
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遊戲內容

《Teleshibai Wii》(テレしばいWii)是於2009年10月22日在日本地區發售的Wii專用遊戲,由Nintendo發行、Shin-Ei Animation開發,名稱中的「テレしばい」取自「テレビ(TV)」與「紙芝居(Kamishibai,紙上劇場)」的結合,最大特色—透過體感操作演出故事,讓人親身參與紙芝居風格的戲劇表演。

主軸是將日本傳統「紙芝居」故事形式以現代遊戲方式重現,玩家扮演的是一名「旁白兼演員」,透過Wii遙控器與Nunchuk在畫面上「演」出劇情。玩法上相當獨特而創新,並非一般的動作或解謎遊戲,而是要以手勢與聲音模仿方式,配合劇情中的角色行動和語調,來驅動故事推進。每一段紙芝居劇情都會要求使用體感來模仿角色的動作,例如揮手、跳躍、比劃武器動作,甚至要配音對白、表達情緒,如高聲喊叫或溫柔說話。遊戲會根據表現給予評價分數,包含語調、手勢準確度、時間掌握等因素,讓人彷彿置身於舞台上演出。

劇情內容則融合日本本土的民間故事、幽默童話與搞笑短篇,風格多樣,部分原創故事還由資深動畫人員參與製作。這些故事通常節奏輕快、情節簡單,目的在於引發笑聲與表現力。除單人模式外,還支援多人遊玩,可由多位玩家分配不同角色進行紙芝居共演,甚至比賽誰的演技最有張力。這使《Teleshibai Wii》成為家庭娛樂或聚會遊戲的有趣選擇。

在操作方面,Wii遙控器負責模擬角色動作,Nunchuk則輔助移動與切換場景,聲音部分則需要玩家使用內建麥克風(或搭配Wii Speak麥克風)進行配音,這種結合手勢與語音的操作方式,既有趣又能發揮玩家的表演創意。介面簡單易懂,適合全齡層玩家,也非常重視玩家的即興反應與創造力。

至於市場反應方面,在商業表現上屬於小品級作品,未能進入主流銷售排行榜,但在特定族群中取得不錯的評價。特別是在家庭族群與教育界中,被認為是一款結合創意、表達與互動的優質軟體。不少家長表示,遊戲能激發孩子的語言表達與表演慾望,是少數以「演戲」為主題的互動遊戲。日本遊戲雜誌如《Famitsu》給出28/40的分數,肯定其創意與本土文化融合,但也指出遊戲模式較為單一、重複性高,對長時間遊玩或硬核玩家而言可能缺乏挑戰性。

總結來說,《Teleshibai Wii》是結合體感操作與敘事表演的創意作品,透過模仿與配音讓玩家參與故事演出,提供與眾不同的互動體驗。雖然不是大作型遊戲,也缺乏傳統遊戲的進程與難度曲線,但在家庭娛樂與教育用途上擁有其獨特價值。對喜歡表演、親子互動或追求新鮮遊戲方式的玩家來說,是值得一試的奇特遊戲。

“Teleshibai Wii” (Japanese: テレしばいWii) is a Wii-exclusive game released in Japan on October 22, 2009, published by Nintendo and developed by Shin-Ei Animation. The title combines “terebi” (television) and “kamishibai” (paper theater), and its defining feature is enabling players to physically act out stories, immersing themselves in a kamishibai-style theatrical performance through motion controls.

The game’s core concept is a modern reimagining of traditional Japanese kamishibai storytelling, with players taking on the dual role of narrator and actor. Using the Wii Remote and Nunchuk, players “perform” scenes on screen—not through typical action or puzzle gameplay, but through gestural and vocal mimicry. Players are required to act out characters’ motions using body gestures—such as waving, jumping, or mimicking weapon movements—and to voice lines with appropriate emotional tone, from loud shouting to gentle speaking. The game evaluates performances based on criteria such as voice inflection, gesture accuracy, and timing, creating an experience that feels like being on stage.

The narrative content features a mix of Japanese folklore, humorous fairy tales, and comedic skits, some of which are original stories crafted by experienced animation staff. These stories tend to be light-hearted, simple, and expressive, designed to provoke laughter and highlight players’ creativity. In addition to a single-player mode, the game supports multiplayer co-op and competition, allowing players to take on different roles in a shared performance and even compete for the most expressive acting. This makes “Teleshibai Wii” a fun choice for family entertainment or social gatherings.

In terms of controls, the Wii Remote is used for character gestures, while the Nunchuk aids in movement and scene transitions. Voice input is handled via the built-in microphone or the Wii Speak accessory. This blend of physical motion and voice interaction allows for playful improvisation and encourages expressive creativity. With a user-friendly interface and intuitive mechanics, the game is accessible to players of all ages and emphasizes spontaneity and imagination.

 

Commercially, “Teleshibai Wii” was a niche title and did not make it onto mainstream sales charts, but it received positive feedback from certain audiences. In particular, families and educators praised it as a unique and high-quality game that fosters creativity, expression, and interactivity. Many parents noted its ability to stimulate children’s interest in storytelling and acting—making it one of the rare games centered on performance. Japanese gaming magazine Famitsu gave the title a 28/40 score, recognizing its originality and cultural value while noting the limited gameplay variety and repetitive structure, which may not appeal to hardcore gamers or those seeking long-term challenge.

In summary, “Teleshibai Wii” is a creative title that fuses motion controls with narrative performance, allowing players to participate in story enactment through gestures and voice acting. While it lacks the complexity and progression of traditional games, its unique format offers meaningful value in family and educational settings. For players interested in performance, parent-child interaction, or innovative gameplay experiences, it stands out as a charming and unusual title worth exploring.

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