國王故事
《國王物語》(日語:王様物語,英語:Little King's Story)是由Cing與Town Factory共同開發,Marvelous發行的即時策略冒險遊戲,於2009年在Wii平台上推出,之後移植到PSVita。該作融合城市建設、戰略指揮與角色扮演要素,玩家扮演年幼的國王,在廣闊的王國中探索、治理、戰鬥,最終建立繁榮的國度。憑藉其獨特的遊戲風格、童話般的美術設計與充滿創意的玩法,在市場上獲得一定的關注與好評。
故事的主角是名叫「柯羅波」(Corobo Bred)的年輕男孩,偶然發現一頂具有神奇力量的王冠。當他戴上王冠後,便被村民們擁立為國王,並賦予他治理王國的責任。起初,他的王國只是個小小的村莊,資源有限,人民稀少。然而,隨著他的治理與冒險,這片土地逐漸發展成為繁榮的國度。然而,柯羅波的統治並不會一帆風順。在這個世界中,存在著六個強大的對立王國,每個王國都有其獨特的領土與風格,各自由不同的國王統治。這些王國並不願意讓柯羅波擴展勢力,因此,必須帶領臣民展開征服之旅,擊敗這些敵對的國王,統一整個世界。
除了與敵對國王的戰爭外,還需要面對各種奇異的挑戰,如擊退侵襲村莊的怪物、尋找失落的寶藏,以及解決王國內部的種種問題。隨著冒險的推進,會漸漸了解這個世界的秘密,並最終決定自己的統治道路。
玩法融合即時策略、冒險與城市建設三大核心要素,透過精確的指揮來管理臣民,發展城鎮並進行戰鬥。作為國王,主要責任是發展自己的王國,並帶領臣民進行探險與戰鬥。王國的建設需要收集資源,建造各種設施,如房屋、農場、兵營等,這些建築不僅能提升王國的發展,也能解鎖新的職業,讓臣民擁有更多的技能。
臣民的職業是遊戲的一大特色,指派臣民成為農夫、木匠、士兵、弓箭手等不同角色,每種職業都有不同的能力。例如,農夫可以開墾土地並尋找隱藏的寶藏,木匠能夠修建橋樑以開啟新地圖,而士兵則能夠在戰場上對抗敵人。隨著遊戲的進展,還可以解鎖更高級的職業,如騎士、魔法師等,使戰略變化更加豐富。戰鬥系統類似於《皮克敏》系列,指揮一群臣民進行攻擊或探索。透過簡單的指令,能夠派遣臣民攻擊敵人、拆除障礙物或執行各種特殊任務。戰鬥時需要根據敵人的類型選擇合適的臣民,例如讓士兵對抗敵軍,而讓建築工人負責開路。這種即時戰略的元素增加遊戲的深度,在探索與戰鬥時必須仔細規劃隊伍的配置。
王國的版圖逐漸擴大後,可以進入新的地區,每個地區都有獨特的環境與敵人,甚至會遇到強大的敵方國王。每場與敵方國王的戰鬥都有特別的機制,例如需要解謎才能攻擊對方,或是在特定條件下才能戰勝對手,使每場BOSS戰都充滿挑戰與變化。世界被分為不同的區域,每個區域都有特定的挑戰與敵人。在探索過程中,會發現各種秘密,如隱藏的寶藏、特殊任務以及稀有的資源。部分地區還擁有強大的怪物BOSS,要充分準備,帶領合適的隊伍前往挑戰。
在擴展王國的同時,需要管理人民的生活。臣民的幸福度會影響王國的運行,如果人民對國王的治理不滿,可能會影響遊戲的發展。因此,要適時建造娛樂設施、舉辦慶典,或是解決臣民的請願,確保王國的穩定發展。此外,還設有額外的支線任務與挑戰模式,提供更多遊戲內容,例如擊敗特定怪物、完成限時任務或尋找稀有物品。這些挑戰讓玩家即使在主線劇情結束後,仍能持續遊玩並享受王國經營的樂趣。
當年推出後獲得相對正面的評價,特別是在創意、美術風格與獨特的玩法方面受到玩家與評論家的肯定。而畫風帶有濃厚的童話色彩,場景與角色的設計都充滿童趣,音樂則融合古典樂元素,讓整個遊戲氛圍更具故事書般的魅力。這種獨特的美術風格使遊戲在眾多Wii遊戲中脫穎而出。在玩法方面,成功結合即時戰略與角色扮演,讓人能夠體驗成為國王的樂趣。與《皮克敏》類似的指揮系統加上國家經營的要素,使得遊戲既有深度又不失趣味。許多玩家喜愛這種自由度高且充滿策略性的遊玩方式。然而,也存在一些缺點。部分玩家認為整體的操作不夠流暢,特別是在戰鬥時,指揮大量臣民可能會顯得有些混亂。此外,遊戲的難度在後期有所提升,部分BOSS戰的機制較為刁鑽,可能會讓部分玩家感到挫折。再加上Wii平台的特殊操作方式,在操作上需要一定時間適應。
儘管如此,《國王物語》仍被視為優秀且獨特的遊戲,特別適合喜歡即時策略與國家經營類型的玩家。其獨特的世界觀與豐富的遊玩內容,讓它在Wii遊戲陣容中佔有一席之地,也成為許多玩家心目中的經典作品之一。
Little King's Story (Japanese: 王様物語) is a real-time strategy adventure game jointly developed by Cing and Town Factory and published by Marvelous. It was released on the Wii platform in 2009 and later ported to the PS Vita. The game combines city-building, strategic command, and role-playing elements, where players take on the role of a young king who explores, governs, and battles within a vast kingdom, ultimately striving to build a prosperous nation. With its unique gameplay style, fairy tale-like art design, and creative mechanics, the game garnered considerable attention and positive reviews in the market.
The protagonist of the story is a young boy named Corobo Bred, who stumbles upon a magical crown. Upon wearing the crown, he is recognized by the villagers as their king and entrusted with the responsibility of governing the kingdom. Initially, his kingdom is nothing more than a small village with limited resources and a sparse population. However, as he continues to govern and embark on adventures, the land gradually develops into a flourishing realm.
However, Corobo's reign is not without challenges. In this world, there exist six powerful rival kingdoms, each with its own unique territory and style, ruled by different kings. These kingdoms are unwilling to allow Corobo to expand his influence, forcing him to lead his subjects on a conquest to defeat these rival kings and unify the world.
Beyond conflicts with enemy kings, Corobo must also face various unusual challenges, such as repelling monsters that invade the village, searching for lost treasures, and solving internal kingdom issues. As the adventure progresses, he gradually uncovers the secrets of this world and ultimately determines his own path as a ruler.
The gameplay combines three core elements: real-time strategy, adventure, and city-building. Through precise command, players manage their citizens, develop their town, and engage in battles.
As the king, the primary responsibility is to develop the kingdom while leading citizens on explorations and battles. Kingdom development requires collecting resources and constructing various facilities, such as houses, farms, and barracks. These buildings not only enhance the kingdom's growth but also unlock new professions, granting citizens more skills.
The citizen job system is a major highlight of the game. Players can assign citizens to different roles, including farmers, carpenters, soldiers, and archers, each with unique abilities. For instance, farmers can cultivate land and uncover hidden treasures, carpenters can build bridges to access new areas, while soldiers can engage in battles. As the game progresses, advanced professions such as knights and wizards can be unlocked, enriching strategic possibilities.
The combat system is similar to the Pikmin series, where players command a group of citizens to attack or explore. With simple commands, citizens can be sent to attack enemies, remove obstacles, or perform various special tasks. During battles, selecting the right citizens based on enemy types is crucial—for example, deploying soldiers against enemy troops while using builders to clear paths. This real-time strategy element adds depth to the game, requiring careful planning of team composition during exploration and combat.
As the kingdom expands, new regions become accessible, each with unique environments and enemies, including formidable rival kings. Battles against these kings feature special mechanics, such as solving puzzles to expose vulnerabilities or meeting specific conditions to defeat them, making every boss fight engaging and varied.
The world is divided into different areas, each presenting unique challenges and enemies. During exploration, players will discover various secrets, including hidden treasures, special missions, and rare resources. Some regions also feature powerful monster bosses, requiring thorough preparation and the right team composition for victory.
While expanding the kingdom, players must also manage the well-being of their citizens. The citizens' happiness affects the kingdom's operation, and if they are dissatisfied with Corobo's rule, it can impact the game's progression. Thus, players must build entertainment facilities, host festivals, or address citizens' petitions to maintain the kingdom’s stability.
Additionally, the game includes side quests and challenge modes, offering extra content such as defeating specific monsters, completing timed missions, or finding rare items. These challenges ensure continued engagement even after the main storyline concludes, allowing players to enjoy kingdom management for extended periods.
Upon release, Little King's Story received generally positive reviews, particularly for its creativity, art style, and unique gameplay. The art direction features a strong fairy tale aesthetic, with charmingly designed environments and characters. The soundtrack incorporates classical music elements, enhancing the game's storybook-like atmosphere. This distinctive art style helped the game stand out among Wii titles.
In terms of gameplay, it successfully blends real-time strategy with role-playing, allowing players to experience the joy of being a king. The Pikmin-like command system combined with kingdom management elements provided depth and entertainment, appealing to players who enjoy high levels of strategic freedom. However, the game had some drawbacks. Some players found the overall controls somewhat unresponsive, particularly during battles where managing large groups of citizens could become chaotic. Additionally, the difficulty level increased significantly in later stages, with some boss battles featuring complex mechanics that could be frustrating for certain players. The Wii's unique control scheme also required an adjustment period for some users.
Despite these flaws, Little King's Story remains a well-regarded and unique game, particularly for players who enjoy real-time strategy and kingdom management. Its distinctive world and rich gameplay content secured its place among the notable Wii titles and established it as a beloved classic for many players.
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