轉轉球迷宮2 安東尼與金色向日葵種子

人氣指數:
二手品
日文名稱:コロリンパ2 アンソニーと金色のひまわりのタネ
英文名稱:Marble Saga: Kororinpa
類別:懷舊遊戲
定價:5,040円
人數:1 人
分級1/發行日期: 全年齡 2009-08-06
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遊戲內容

《轉轉球迷宮2》(コロリンパ2 アンソニーと金色のひまわりのタネ/Marble Saga: Kororinpa)是由Hudson Soft開發及發行的Wii專用動作益智遊戲,於2008年在日本推出,2009年陸續於北美與歐洲發售,是《轉轉球迷宮(Kororinpa)》系列的續作。相較於前作,在內容量、系統功能與主題設計上皆有明顯擴充,並加入輕鬆奇幻風格的劇情設定,使整體體驗更為完整與富有趣味性。

圍繞著名為「安東尼」(Anthony)的迷你螞蟻展開。在遊戲的世界中,安東尼得知村子正面臨枯竭危機,唯一能拯救家園的,是傳說中能讓大地回春的「金色向日葵種子」。於是他展開冒險旅程,踏上尋找金色種子的旅程。雖然故事主線簡單,沒有太多對白或複雜的敘事章節,但透過溫馨插圖與場景設計,營造出一種童話般的氛圍,讓玩家能以輕鬆心情投入這場具挑戰性的物理迷宮冒險。

在操作方面,核心玩法承襲系列傳統—不是直接控制球體,而是透過Wii遙控器來「傾斜整個關卡迷宮」,進而讓球自然滾動、加速、減速或轉向,進行闖關。這種以物理重力為基礎的控制方式,是遊戲最大特色之一,講求手感與精準度,同時也提供極強的臨場感與互動性。Wii遙控器的傾斜靈敏度經過調校,能即時反映玩家的動作,使得操作直觀但難度逐步攀升。隨著關卡進展,迷宮會變得更加複雜,例如加入移動平台、跳躍機關、風力通道或磁力障礙等,需要玩家配合節奏與路線策略進行應對。

關卡數量極為豐富,共有超過150個以上的迷宮,每一關都各具風格,從森林、沙漠、冰原到機械工廠,每個場景都有特定主題與挑戰。需在迷宮中收集「晶石」(鑰匙)來開啟出口,並在限制時間內抵達終點。每關會根據完成時間、收集物與死亡次數來給予評分,鼓勵玩家反覆挑戰、追求完美路線。此外遊戲也新增「角色球體自訂功能」,玩家可以依據喜好選擇不同的球體外觀,例如動物造型、金屬球、甜點球等,每種球體擁有不同的重量與摩擦係數,會影響操控感,進一步提升戰略性與趣味性。

另外新加入的特色是「迷宮編輯器」,可以自行設計關卡迷宮,選擇牆壁、坡道、道具與陷阱等組件,自製關卡並透過Wii Message Board分享給好友,開拓遊戲的重玩價值與社群互動功能。

在市場評價方面,在日本與歐美皆獲得中上水準的評價。許多玩家與評論媒體稱讚本作比起前作內容更加充實,尤其是關卡設計與自訂功能相當有誠意,畫面風格也變得更繽紛可愛,適合家庭與休閒玩家遊玩。Wii遙控器傾斜操作的手感也被認為是系列一大賣點,讓遊戲本身非常「有手感」,玩起來像是操作真實的滾球裝置。不過也有部分評論提到,本作在高難度關卡中容錯率不高,尤其在平台狹窄或需精準跳躍時,容易產生挫折感;對於年紀較小或對動作遊戲掌握力較低的玩家而言,可能會有些挑戰過頭。此外,遊戲雖然新增劇情元素,但仍屬輔助性質,對於期待豐富敘事體驗的玩家來說可能略嫌薄弱。

總體而言,這是結合物理操作、迷宮解謎與輕奇幻冒險元素的優質作品。不論是想挑戰操控技巧的硬派玩家,還是希望在空閒時放鬆解謎的休閒族群,都能從本作中找到樂趣。尤其是在Wii平台強調體感互動的環境下,充分展現出Wii遙控器的潛能,是值得收藏與回味的經典益智冒險遊戲。

Marble Saga: Kororinpa (Japanese title: コロリンパ2 アンソニーと金色のひまわりのタネ / Kororinpa 2: Anthony and the Golden Sunflower Seed) is an action-puzzle game developed and published by Hudson Soft, released exclusively for the Nintendo Wii. It first launched in Japan in 2008, followed by releases in North America and Europe in 2009. As a sequel to Kororinpa, this entry features significant expansions in content, system features, and thematic design, while adding a lighthearted, fantasy-style story setting to create a more complete and enjoyable experience.

The game follows a tiny ant named Anthony. In the game’s world, Anthony learns that his village is on the brink of collapse due to environmental depletion. The only thing that can save their home is a legendary item known as the Golden Sunflower Seed, said to bring life back to the land. Thus begins Anthony’s adventure to find this precious seed. While the story is simple and doesn’t rely heavily on dialogue or complex narrative sequences, it creates a charming, storybook-like atmosphere through warm illustrations and scenic designs, inviting players into a relaxed yet challenging maze adventure built around physics-based puzzles.

 

In terms of gameplay, the core mechanic continues the series’ tradition: players do not directly control the ball itself, but instead tilt the entire maze stage by moving the Wii Remote. This causes the ball to naturally roll, accelerate, decelerate, or turn in response to gravity. This physics-based control is one of the game’s defining features, requiring precision and a good sense of timing, while offering a strong sense of physical immersion and interactivity. The tilt sensitivity of the Wii Remote has been finely tuned to immediately reflect player movements, making the controls feel intuitive — though the difficulty steadily increases. As the game progresses, mazes become more complex, introducing moving platforms, jump pads, wind tunnels, magnetic hazards, and other environmental obstacles that require both strategy and rhythm to navigate.

The game features an impressive 150+ maze stages, each with its own distinct style — from lush forests and sun-baked deserts to icy fields and mechanical factories. Every stage has its own theme and unique challenges. Players must collect crystals (keys) within each maze in order to unlock the exit and reach the goal within a time limit. Each stage is scored based on completion time, collectibles gathered, and the number of falls, encouraging players to replay levels and refine their routes.

One of the notable new features is the customizable marble system, allowing players to select different marble designs such as animal-themed balls, metallic spheres, or dessert-themed marbles. Each type has different attributes like weight and friction, which affect control and gameplay, adding a layer of strategy and fun variety.

Another major addition is the Maze Editor, which allows players to freely design their own maze stages by selecting walls, ramps, items, and traps. Players can save these custom mazes and share them with friends through the Wii Message Board, adding substantial replay value and community interaction to the game.

In terms of market reception, Marble Saga: Kororinpa received generally positive, above-average reviews both in Japan and overseas. Many players and media outlets praised it as a content-rich and thoughtfully expanded sequel, particularly impressed with the level design variety and the new customization features. The game’s colorful, charming visual style was also noted as being very family-friendly and suitable for casual players. The Wii Remote’s tilt-based controls were highlighted as one of the series’ biggest strengths, making the game feel incredibly tactile — like operating a real, physical marble labyrinth.

However, some reviewers did point out that the game’s tolerance for error decreases in later, high-difficulty stages. Narrow platforms and precise jumps can sometimes lead to frustrating experiences, especially for younger players or those less experienced with action games. Additionally, while the game introduced a story element, it remains a secondary feature, and players hoping for a rich narrative experience might find it a little underwhelming.

Overall, Marble Saga: Kororinpa is a high-quality title that successfully combines physical puzzle-solving, maze exploration, and light fantasy adventure elements. Whether you’re a hardcore player seeking to test your coordination and reflexes, or a casual gamer looking to unwind with some relaxing challenges, this game has something to offer. Especially within the context of the Wii platform, which emphasized motion-based interaction, this game makes excellent use of the Wii Remote’s potential and stands out as a memorable, collectible, and charming puzzle adventure classic.

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