超級瑪利歐銀河

《超級瑪利歐銀河》(Super Mario Galaxy /スーパーマリオギャラクシー)是由任天堂開發,於2007年在Wii平台推出的3D平台動作遊戲,也是瑪利歐系列首次以「宇宙」為舞台的作品。由宮本茂監製、由EAD東京開發,是繼《超級瑪利歐64》、《超級瑪利歐陽光》之後的主機正統續作。其最大特色是打破傳統地心引力概念,打造出以星球為關卡核心的重力環繞玩法,帶來全新的空間感與操作體驗,被譽為瑪利歐系列創新與藝術性的巔峰之作。
劇情方面,雖然延續「瑪利歐拯救碧姬公主」的基本主軸,但背景設定與敘事方式更加細膩與富有情感。遊戲開始於星星節之夜,碧姬公主邀請瑪利歐前往城堡欣賞星星雨,但庫巴突然出現,連同整座城堡與碧姬公主一併劫走,消失於宇宙之中。瑪利歐在追趕過程中被捲入星際空間,邂逅神秘的星之看守者「羅潔塔(Rosalina)」,在她的宇宙天文台協助下,踏上穿越星系、收集星星、擊敗庫巴並拯救碧姬的冒險之旅。故事中穿插羅潔塔與星星(Luma)的溫柔過往,為遊戲加入難得的哀愁與詩意,情感層次遠超系列前作。
操作方面充分發揮Wii的體感特色,同時保持系列熟悉的核心機制。使用Wii遙控器與Nunchuk組合操作,左手搖桿控制瑪利歐移動,右手則用指標控制星星指針收集星屑(Star Bits),並透過揮動控制器觸發瑪利歐的「旋轉攻擊」。還加入星際彈射(Sling Star)、重力場變化與圓形地形行走等獨特操作機制,使每個星球都成為一場腦力與反應兼備的挑戰,令人驚艷於瑪利歐與重力之間的互動。
關卡設計方面是本作最大亮點之一。打破地面與天際的限制,將每一個關卡設計為獨立運作的小型星球或天體,有的巨大如行星、有的狹小如漂浮岩塊,還有的可變換重力方向或翻轉空間概念。每個星球不僅風格獨特,還包含各式機關、敵人與平台跳躍挑戰。遊戲中的「Power Stars」作為推進關卡的目標,需完成任務、擊敗Boss或解謎取得星星,以解鎖更多星系。這種設計不僅強化探索樂趣,也賦予每次遊玩新鮮感與成就感。
畫面方面,雖然Wii主機硬體性能有限,但透過美術風格與色彩運用,營造出如詩如畫的宇宙奇觀。從熔岩行星、冰雪星球到神秘太空站,每個場景都光影豐富、氛圍鮮明,加上精緻的動畫與流暢表現,成為當時Wii平台最具視覺震撼的作品之一。音樂方面更是本作另一亮點,由近藤浩治與橫田真人等人領軍,首次採用交響樂團錄製原聲配樂,優雅、磅礴又富情感,深刻提升遊戲的戲劇性與沉浸感。
市場評價方面,幾乎獲得壓倒性好評,被認為是3D平台遊戲的重大突破。IGN給予9.7分,稱讚其創新設計與夢幻視覺;GameSpot則給予9.5分,讚譽其重力機制與美術表現;Eurogamer甚至評為「幾乎完美的作品」。許多評論認為它不只是最棒的瑪利歐遊戲,更是整個Wii時代的代表作。整體銷售也相當成功,全球銷量突破1280萬套,為Wii平台上最暢銷的非同捆遊戲之一,並於2020年重製收錄於《超級瑪利歐 3D合集》中重登Switch平台,人氣不減當年。
總結來說,這是集創意、藝術、操作與情感於一體的傑作。不僅重新定義3D平台遊戲的空間概念,更證明即使在硬體限制下,任天堂依舊能打造出充滿魔法與童話色彩的宇宙冒險。對於平台動作類型的愛好者來說,它是無可取代的經典與必玩之作。
Super Mario Galaxy (スーパーマリオギャラクシー) is a 3D platform action game developed by Nintendo and released in 2007 for the Wii. It is the first game in the Mario series to take place in outer space. Produced by Shigeru Miyamoto and developed by EAD Tokyo, it serves as the official successor to Super Mario 64 and Super Mario Sunshine. The game’s most distinctive feature is its groundbreaking gravity-based gameplay, centering each level around small planets with their own gravitational fields. This introduced a completely new sense of space and movement, and the game is widely praised as a pinnacle of innovation and artistic expression in the Mario series.
Story-wise, while it continues the traditional narrative of Mario rescuing Princess Peach, it does so with a more emotional and refined setting and storytelling approach. The game begins on the night of the Star Festival, where Peach invites Mario to her castle to watch a meteor shower. Suddenly, Bowser appears and abducts Peach along with the entire castle, vanishing into the cosmos. During the pursuit, Mario is pulled into space and meets the mysterious star guardian Rosalina. With her help and the use of her Comet Observatory, Mario sets out on an intergalactic journey to collect Power Stars, defeat Bowser, and rescue Peach. Interwoven with the main plot is the gentle and poetic backstory of Rosalina and the star-like creatures called Lumas, adding a rare layer of emotional depth and melancholy to the series.
In terms of gameplay, Super Mario Galaxy fully utilizes the Wii’s motion controls while retaining the core mechanics familiar to the series. Players use the Wii Remote and Nunchuk combination, with the analog stick on the Nunchuk controlling Mario’s movement, while the Wii Remote pointer is used to collect Star Bits. Shaking the controller activates Mario’s spin attack. New mechanics like Sling Stars, shifting gravity fields, and spherical terrain traversal add unique challenges to each level, making every planet a blend of puzzle-solving and reflex-based gameplay. The interaction between Mario and gravity creates a dynamic and thrilling experience that redefines platforming conventions.
Level design is one of the game’s greatest highlights. Each stage is designed as a self-contained celestial body—some large like planets, others small like floating rocks. Many feature shifting gravity, rotating perspectives, and imaginative spatial transformations. Each planet has its own distinct style, filled with various mechanisms, enemies, and platforming challenges. Power Stars serve as the game’s progression goal, earned by completing tasks, solving puzzles, or defeating bosses, unlocking new galaxies along the way. This structure enhances the joy of exploration while keeping gameplay fresh and rewarding.
Visually, despite the Wii’s limited hardware, the game achieves a breathtaking cosmic aesthetic through clever use of art direction and vibrant colors. From fiery lava planets and icy worlds to mysterious space stations, every environment is rich in atmosphere and detail. Combined with fluid animation, Super Mario Galaxy stands as one of the most visually striking titles on the Wii.
Musically, it shines even brighter. For the first time in the series, the soundtrack was recorded with a live symphony orchestra, led by Koji Kondo, Mahito Yokota, and others. The sweeping, elegant, and emotionally resonant music significantly enhances the game’s dramatic and immersive qualities.
In terms of reception, Super Mario Galaxy received near-universal acclaim and is considered a major milestone in 3D platformers. IGN gave it a 9.7, praising its innovative design and dreamlike visuals. GameSpot rated it 9.5, highlighting its gravity mechanics and artistic presentation. Eurogamer even called it “an almost perfect game.” Many critics regard it not only as the best Mario game ever made but also as a defining title of the Wii era. Commercially, it was a huge success, selling over 12.8 million copies worldwide and becoming one of the best-selling non-bundled games on the Wii. It was later remastered and included in Super Mario 3D All-Stars for the Nintendo Switch in 2020, continuing its popularity years after its initial release.
In conclusion, Super Mario Galaxy is a masterwork that blends creativity, artistry, gameplay, and emotion into one unforgettable package. It redefined the spatial concept of 3D platformers and proved that even within hardware limitations, Nintendo could craft a magical, fairy tale-like cosmic adventure. For fans of the platforming genre, it remains an irreplaceable classic and a must-play experience.
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