寶可夢 盾

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日文名稱:ポケットモンスター シールド
英文名稱:Pokémon Shield
類別:電視遊樂器
定價:6,578円
人數:4 人
分級1/發行日期: 全年齡 2019-11-15
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遊戲內容

《寶可夢 盾》(英文:Pokémon Shield,日文:ポケットモンスター シールド)是由Game Freak開發,任天堂與The Pokémon Company於2019年11月在Nintendo Switch平台發行的《寶可夢》系列第八世代作品之一,與《寶可夢 劍》為互補雙版本。作為系列首次完全登上家用主機的平台作品,承擔將掌機遊戲的核心魅力轉化為大型螢幕體驗的重任,同時在劇情敘述、操作機制與整體世界設計上作出大幅進化。

劇情方面,舞台設於名為「伽勒爾地區」(Galar Region)的全新世界,靈感來自現實中的英國。整體風格融合鄉村自然與現代工業,並以寶可夢對戰作為地區的全民運動,賽事規模如同職業體育一般受人矚目。玩家扮演一位來自小鎮的年輕訓練家,與童年好友霍普(Hop)一同啟程,目標是成為「寶可夢聯盟冠軍」,在途中挑戰八大道館,收集徽章並參與最終的「冠軍盃」大賽。

與過去不同的是,道館戰是大型公開賽事,在觀眾席環繞的巨型體育館中戰鬥,營造出更具臨場感與氣勢的對戰氛圍。故事逐漸從單純的冒險旅程轉向圍繞企業與古老神話的主線,結合反派集團、地區歷史與傳說寶可夢的覺醒,最後導向一場拯救世界的高潮戰役。相對於系列早期較輕描淡寫的劇情,試圖呈現更具戲劇張力與世界觀深度的故事。

在操作與系統設計上,是系列首次全面實現3D化並支援雙模式遊玩——電視模式與攜帶模式皆可流暢操作。戰鬥依舊保留傳統的回合制,但新增「極巨化(Dynamax)」與「超極巨化(Gigantamax)」兩種全新機制,允許寶可夢在特定條件下變巨大、強化招式並改變外觀,尤其在道館戰與特別活動中展現出壓倒性的視覺與策略衝擊。

伽勒爾地區的設計更加入「曠野地帶」(Wild Area),為系列中首次開放式探索區域,可自由控制視角、騎乘自行車、進行天氣與時間影響的寶可夢捕捉行動。該區支援多人連線,可以與其他玩家共同挑戰「團體極巨戰」,提升社交與合作要素。此外,也優化寶可夢育成與能力值管理系統,使對戰與培養更為精簡高效,特別吸引競技型玩家。

雖然在內容與規模上展現從掌機向主機邁進的野心,但也因某些設計決策而在市場上引發兩極評價。在Metacritic上的評分為80分左右,屬於普遍好評,但玩家用戶評價則呈現明顯分歧。正面評價多集中於畫面進步、極巨化演出效果、曠野地帶的自由感與節奏加快的戰鬥流程。許多系列粉絲認為這是自3DS時代以來最大的進化,尤其在Switch的大螢幕上展現出全新沉浸感。

然而,批評聲音主要集中在「寶可夢圖鑑縮減」上,許多歷代寶可夢未被收錄,造成長年系列支持者感到失望。部分玩家也指出曠野地帶的畫面細節與幀率在特定狀況下不夠穩定,部分場景表現略顯粗糙。此外,主線劇情雖有世界觀擴展,但人物塑造與反派動機處理上仍顯簡單,對比部分現代RPG而言略為薄弱。

綜合來看,《寶可夢 盾》嘗試革新與傳統延續之間取得平衡。代表《寶可夢》系列從掌機邁入家用主機的一個重要轉捩點,在系統、視覺與規模上展現長足進步,同時保留系列一貫的「收集、培育、冒險」核心精神。雖然並非無可挑剔,但對於想體驗以現代化方式重新詮釋的寶可夢冒險旅程而言,仍是值得一玩的作品。

Pokémon Shield (Japanese: ポケットモンスター シールド) is one of the eighth-generation entries in the Pokémon series, developed by Game Freak and published by Nintendo and The Pokémon Company for the Nintendo Switch in November 2019. Released alongside its counterpart Pokémon Sword, the game marks the series' first full leap onto a home console, aiming to transform the core handheld experience into a large-screen format. It introduced significant advancements in narrative structure, gameplay mechanics, and world design.

The story is set in the brand-new Galar Region, inspired by the real-world United Kingdom. The region blends pastoral countryside aesthetics with modern industrial design, with Pokémon battles portrayed as a nationwide sporting phenomenon akin to professional sports. Players assume the role of a young trainer from a small town, embarking on a journey with their childhood friend Hop, with the shared goal of becoming the Pokémon League Champion. Along the way, players challenge eight gyms, collect badges, and eventually compete in the grand Champion Cup tournament.

 

A notable change from previous entries is that gym battles are now major public events held in massive stadiums surrounded by cheering spectators, creating a more intense and immersive atmosphere. As the story progresses, it shifts from a simple coming-of-age adventure to a deeper narrative involving corporate intrigue, ancient legends, and the awakening of mythical Pokémon, culminating in a climactic battle to save the world. Compared to earlier, lighter storylines in the series, Pokémon Shield strives for greater dramatic tension and worldbuilding depth.

In terms of gameplay and system design, Pokémon Shield is the first in the mainline series to be fully rendered in 3D and to support both TV and handheld play modes seamlessly. While maintaining the traditional turn-based battle system, it introduces two new features: Dynamax and Gigantamax, allowing certain Pokémon to grow massive, gain enhanced abilities, and sometimes alter their appearance during key battles, especially gym matches and special events. These mechanics add a fresh layer of visual and strategic excitement.

The game also introduces the Wild Area, an expansive open-world-like zone where players can freely control the camera, ride bicycles, and catch Pokémon influenced by dynamic weather and time conditions. This area supports online multiplayer features, such as cooperative Max Raid Battles, enhancing the game's social and cooperative elements. The game also refines breeding systems and stat management tools, streamlining competitive play and appealing to more strategic, battle-focused players.

Despite its ambition and the successful transition from handheld to console, Pokémon Shield received a mixed response from the market due to several controversial design choices. While it scored around 80 on Metacritic, indicating generally favorable reviews, user ratings were more polarized. Positive feedback highlighted the improved visuals, thrilling Dynamax sequences, the sense of freedom in the Wild Area, and the faster-paced battle flow. Many fans viewed it as the series' biggest evolution since the 3DS era, praising the enhanced immersion enabled by the Switch’s larger screen.

However, criticism primarily centered on the reduction of the Pokédex—many beloved Pokémon from past generations were omitted, leading to disappointment among long-time fans. Others pointed out technical issues in the Wild Area, such as inconsistent frame rates and rough visual details in certain scenes. Though the expanded story attempted to add depth, some felt that character development and villain motivations remained simplistic, falling short compared to modern RPG standards.

Overall, Pokémon Shield represents a significant turning point in the franchise’s evolution, balancing innovation with tradition. It showcases notable progress in system design, visual presentation, and world scale, while preserving the series' beloved core elements: collecting, training, and adventure. Though not without flaws, it offers a fresh and modernized take on the Pokémon journey that is still well worth experiencing.

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