雅典娜
《雅典娜》(アテナ/Athena)是由SNK於1986年開發與發行的動作冒險類型的遊戲,最初在街機平台發行,之後移植至任天堂紅白機(NES/Famicom)、Commodore 64/128、Sinclair ZX Spectrum、PSP。以希臘神話中的女神雅典娜名稱及形象設定為主角,展開冒險旅程。
來自維特利王國(the Kingdom of Victory)的活潑好動的公主雅典娜。某天,她在探索城堡的地下室時,無意間打開一扇封閉的門,結果闖入神祕的世界—"幻想王國"。在這個陌生的世界中,必須經歷重重挑戰,最終擊敗魔王但丁,才能回到自己的家園。
遊戲一開始,雅典娜是手無寸鐵的,但隨著冒險的進行,可以收集到各種武器和道具,這些武器包括劍、棒、弓和杖,並且武器有不同的等級。採用橫向卷軸移動,相較於街機板,畫面有所縮減,但基本玩法保持不變。遊戲中的敵人種類繁多,隨著遊戲進行難度會逐漸增加。可以從敵人身上獲取多種武器、盔甲和其他強化道具,這些道具可以增強她的攻擊力、防禦力或特別能力,例如劍、弓箭、盔甲等。
操作上,A鍵是跳躍,B鍵則是攻擊。要靈活運用跳躍和攻擊來閃避敵人和進行戰鬥。特色之一是可以更換裝備,需要根據關卡的難度與敵人的特點來選擇合適的武器和道具。然而,由於跳躍判定和攻擊操作設計上較為不靈敏,常常會讓玩家在平台跳躍時容易失誤。此外,敵人的數量多且攻擊頻率快,加上關卡設計的難度,使整體的操作感偏向困難。
關卡以橫向捲軸形式展開,背景從森林、山脈、海底等多種地形組成,每個場景都有不同的敵人和陷阱等著玩家挑戰。每關最後都會有終極BOSS,必須擊敗後才能進入下一關。整體難度頗高,特別是在面對數量眾多的敵人或複雜的關卡地形時,需要不斷磨練操作技巧,才有機會通過。此外,因為提供存檔或關卡選擇功能,這意味著必須從頭到尾一口氣通關。這使得整體的挑戰性更大,但也增加挫敗感。共有8個不同的關卡,每個關卡都有其獨特的環境和BOSS,以下是每個關卡的簡要介紹:
- 森林世界:需要取得火焰劍,使用這把劍攻擊妖樹BOSS。要注意的是,拿到紅色香菇後,可以在有限的時間內使用火焰劍。
- 洞窟世界:必須取得翅膀道具,這樣可以閃避許多敵人的攻擊。當面對BOSS時,需要站在可以避開頭部攻擊的位置,並不斷使用飛劍反擊。
- 海底世界:一開始需要將關卡左邊的石頭敲碎,以取得可以變身為美人魚的道具"貝殼"。當面對紅色章魚BOSS時,躲在階梯下方,並使用飛劍持續攻擊,便能順利過關。
- 空中世界:進入關卡後,要在左邊取得"翅膀"道具,並記得收集有K字的方塊。最後的BOSS是三頭龍,要避開它的閃電攻擊,並持續用飛劍反擊。
- 冰原世界:這裡的BOSS只怕弓箭攻擊,要準備好弓箭來對付它。
- 地獄世界:在面對最後的BOSS"但丁"之前,要取得道具"潘多拉之盒"。在這個關卡中,必須重新挑戰之前所有的BOSS,這一點與FC遊戲《洛克人》系列有些相似。
- 迷宮世界:在這個關卡中,要取得道具"油燈"以點亮前進的路。當取得旁邊女神顯示的"豎琴"後,便可以順利通關。
- 最終關卡
市場上的評價呈現兩極化。許多玩家對設定的主題和角色設計感到興奮,尤其是當時以女性作為主角的作品並不多,因此吸引特定族群的喜愛。然而,操作體驗和難度設定則是批評的焦點。
控制不夠流暢,跳躍和攻擊的判定較為嚴苛,讓人感到操作不順手。這也讓《雅典娜》成為當時玩家口中「難以駕馭」的遊戲之一。此外,敵人的數量和攻擊頻率讓人感到壓力巨大,這些因素使得遊玩體驗不夠友好。
在銷售方面,並未達到大作的水準,儘管有著SNK這樣的大廠進行開發,但市場表現平平。然而,由於其獨特的主題和背景設定,該遊戲仍然具有一定的歷史價值,成為後來一些收藏家尋找的目標。當時卡帶有搭配音樂卡帶販售,目前在二手市場是天價。
整體而言,這是有潛力但技術上未能完美執行的遊戲,雖然在操作和難度上存在缺陷,但其冒險和幻想元素,以及作為一款早期由女性角色擔任主角的遊戲,仍然值得在紅白機歷史中一提。
"Athena" (アテナ) is an action-adventure game developed and published by SNK in 1986. Initially released for arcade platforms, it was later ported to the Nintendo Famicom (NES), Commodore 64/128, Sinclair ZX Spectrum, and PSP. The game is inspired by the Greek goddess Athena, using her name and character design as the main protagonist, embarking on an adventure-filled journey.
The story centers around Athena, a lively and adventurous princess from the Kingdom of Victory. One day, while exploring the castle’s basement, she accidentally opens a sealed door and stumbles into a mysterious world called the "Fantasy Kingdom." In this unfamiliar land, Athena must face numerous challenges and ultimately defeat the Demon King, Dante, to return home.
At the beginning of the game, Athena is unarmed. However, as she progresses through her adventure, she can collect various weapons and items, including swords, staffs, bows, and staves, each of which comes in different levels. The gameplay uses a side-scrolling format, and while the visuals were scaled down compared to the arcade version, the core mechanics remained the same.
The game features a variety of enemies, and the difficulty steadily increases as the game progresses. Players can acquire weapons, armor, and enhancement items from defeated enemies, which boost Athena's attack power, defense, or grant special abilities such as swords, bows, and armor.
In terms of controls, the "A" button is used for jumping, and the "B" button for attacking. Players must master the combination of jumping and attacking to avoid enemies and engage in combat. One of the key features is the ability to switch equipment, requiring players to choose the appropriate weapon and items based on the difficulty of the level and the nature of the enemies. However, the game's jumping and attack mechanics are somewhat unresponsive, making platforming challenging and often resulting in mistakes. Additionally, the large number of enemies and their rapid attacks, combined with the difficult level design, make the game a tough experience.
The game’s levels are side-scrolling, with various backdrops including forests, mountains, and underwater areas. Each stage offers unique enemies and traps for the player to overcome. At the end of every level, players face a boss, and defeating them is necessary to progress to the next stage. The game is notably challenging, especially when dealing with swarms of enemies or complex level designs, and it requires players to refine their skills to advance. Furthermore, the lack of a save or level selection feature means players have to complete the game in one sitting, significantly increasing the difficulty but also adding to the frustration.
There are a total of eight levels in the game, each with its own distinct environment and boss. Here is a summary of the levels:
World of Forest: The player needs to obtain the Flame Sword and use it to defeat the boss, a demon tree. After picking up a red mushroom, the player can use the Flame Sword for a limited time.
World of Cave: The player must acquire the Wing item to dodge many enemies. When facing the boss, stand in a position that avoids head attacks and retaliate with flying swords.
World of Sea: The player can break a stone on the left side of the level to get a "Shell" item that allows Athena to transform into a mermaid. To defeat the red octopus boss, hide under the stairs and continuously attack with flying swords.
World of Sky: Obtain the "Wings" from the left side of the level and remember to collect blocks marked with the letter "K." The final boss is a three-headed dragon, and players need to dodge lightning attacks while countering with flying swords.
World of Ice: The boss is vulnerable only to bow attacks, so players must prepare arrows to defeat it.
World of Hell: Before facing the final boss "Dante," players must acquire the "Pandora's Box" and re-fight all the previous bosses, similar to the structure in the "Mega Man" series.
World of Labyrinth: Obtain the "Oil Lamp" to light the way forward. Once the player acquires the "Harp" displayed by a goddess, they can proceed to the next level.
Final World.
The game's reception in the market was polarized. Many players were drawn to the theme and character design, especially since games with female protagonists were relatively rare at the time, which helped attract a specific fan base. However, the gameplay experience and difficulty were heavily criticized.
The controls were not very smooth, with the jumping and attack mechanics being particularly unforgiving, making the game feel clunky. This made "Athena" one of the games frequently referred to as "hard to handle" by players. Additionally, the overwhelming number of enemies and their frequent attacks created a high-pressure gameplay experience, detracting from its enjoyment.
In terms of sales, the game did not achieve blockbuster success. Despite being developed by SNK, a prominent developer, its market performance was mediocre. However, due to its unique theme and setting, "Athena" retains historical value, becoming a sought-after title for collectors. The original cartridge, sometimes sold with a music cassette, has become extremely valuable in second-hand markets, fetching high prices.
Overall, "Athena" had potential but failed to deliver technically. Although the game suffered from flaws in both control and difficulty, its adventurous and fantasy elements, along with its early portrayal of a female protagonist, make it a noteworthy title in the history of Famicom/NES games.
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