瑪利歐&索尼克 AT 里約熱內盧奧運 +遙控器

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日文名稱:マリオ&ソニックATリオオリンピック [リモコンプラス同梱]
英文名稱:Mario & Sonic at the Rio 2016 Olympic Games Deluxe
類別:懷舊遊戲
定價:8,316円
人數:多人
分級1/發行日期: 全年齡 2016-06-23
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遊戲內容

《瑪利歐&索尼克 AT 里約熱內盧奧運》(マリオ&ソニック AT リオオリンピック,Mario & Sonic at the Rio 2016 Olympic Games)的Wii 版本是於2016年由任天堂發行、SEGA開發的體育競技遊戲,是延續「瑪利歐&索尼克奧運系列」的家用主機作品。以2016年巴西里約熱內盧舉辦的夏季奧運為舞台,再次讓來自《超級瑪利歐》和《音速小子(Sonic the Hedgehog)》兩大遊戲宇宙的角色同場競技,展開熱鬧非凡的運動盛會。相較於3DS版本,Wii U版本在視覺表現與多人遊玩上展現更多主機優勢,同時提供更細緻的項目操作與畫面效果,但在劇情內容與深度方面則較為簡化。

劇情上,並不強調敘事與冒險模式,而是更接近傳統派對遊戲的設計理念。選擇角色參與一連串以奧運項目為基礎的比賽,以挑戰最高分數或與朋友競爭為主要目標。主要以單場項目為單位,並未設置像3DS版本那樣的劇情推進或Mii主角育成模式。因此,Wii U版本更偏重於即時對戰與競技性,適合聚會或家庭同樂。

操作方面根據不同的比賽項目有多種控制方式,包括Wii U GamePad、Wii 遙控器、Wii U Pro控制器等,選擇最適合的方式參與比賽。不同項目對應不同的操作邏輯,例如短跑需要快速搖動遙控器來衝刺,桌球需依照節奏精準揮拍,足球則模擬傳球與射門的準確度。操作設計融入一定的動作感與節奏性,強調反應與時機掌握。部分項目甚至允許角色使用特技招式,為比賽加入動畫風格的奇幻要素,強化角色特色,也豐富比賽的娛樂性。

內含的奧運項目涵蓋包括足球、桌球、射箭、田徑、游泳、排球等共14種正式與幻想化(Plus Events)項目。每項目不僅還原現實運動的基本規則,也融入瑪利歐與索尼克世界的幽默與視覺風格,像是在加強現實比賽節奏感的同時,引入角色專屬技能與特效。例如在足球中,瑪利歐可以使出火球射門,索尼克能瞬間加速,讓比賽更具看頭與差異化。

關卡場景設計則以「里約」為主要靈感來源,重現當地知名場館如馬拉卡納體育場、科帕卡巴納海灘等地,並融合動畫風格的誇張色彩與特效。每項比賽都有其對應的專屬場地與觀眾氛圍,使比賽過程更具臨場感。角色陣容方面,瑪利歐與索尼克雙方陣營各自有10位以上角色參賽,包括瑪利歐、路易吉、碧姬、耀西,索尼克、塔爾斯、納克魯斯、艾咪等,還可以解鎖更多客串選手。不過某些項目僅限特定角色參賽,在玩家社群中引起爭議,因為限制自由度。

多人遊玩是一大重點,最多支援4人同場競技,搭配分畫面或交替模式進行,為家庭聚會或朋友同樂提供豐富互動。沒有線上對戰功能,所有競賽皆限於本機遊玩。遊戲另設有「競技會模式」,可以設定一系列賽程來模擬奧運錦標賽流程,加入計分與排行機制,提供進一步挑戰。

市場評價方面,收到的反應整體而言是中規中矩。媒體普遍認為畫面表現、角色動作與背景設計方面表現出色,尤其在1080p解析度下展現出色的視覺清晰度,角色動畫生動,音樂風格也熱情奔放,契合南美風情。遊戲氛圍輕鬆、適合闔家共樂,特別是對於熟悉瑪利歐或索尼克世界的玩家,角色互動與加強版比賽演出頗具吸引力。

然而也有不少批評指出Wii U版本內容略顯單薄,缺乏單人劇情推進與育成要素,使得遊戲重玩性偏低;此外,部分比賽操作較為簡化,缺乏深度,對於尋求高技巧或長時間投入的玩家來說可能較難維持熱度。由於這是屬於Wii U末期發售的作品之一,推出時市場熱度有限,也未能發揮平台潛力,與系列先前作品如《倫敦奧運》、《溫哥華冬奧》相比,整體影響力略為遜色。

總結來說,這是視覺亮眼、適合多人同樂的輕度運動派對遊戲。雖然缺乏深入的單人內容與線上功能,但在家庭與聚會環境下仍具高度娛樂性。對喜愛系列角色或尋求輕鬆對戰樂趣的玩家而言,是充滿歡笑與競技氣氛的合家歡佳作,並為奧運主題遊戲帶來熱情洋溢的延續。

Mario & Sonic at the Rio 2016 Olympic Games (Japanese:マリオ&ソニック AT リオオリンピック) for the Wii U is a sports-themed party game released by Nintendo in 2016 and developed by SEGA. It continues the Mario & Sonic at the Olympic Games home console series, this time set against the vibrant backdrop of the 2016 Summer Olympics in Rio de Janeiro, Brazil. Once again, characters from both the Super Mario and Sonic the Hedgehog universes gather for a colorful and spirited athletic showdown. Compared to its Nintendo 3DS counterpart, the Wii U version showcases the advantages of home console hardware, with improved visuals, richer multiplayer options, and more refined event mechanics, though it features a more simplified approach to story and progression.

 

The game does not focus on narrative or adventure elements but instead follows a traditional party game structure. Players select from a wide cast of characters and compete in a series of Olympic-inspired events, with the primary goal of achieving high scores or defeating friends in head-to-head competition. Each competition is treated as a standalone event, and unlike the 3DS version, the Wii U edition does not feature story progression or a Mii-based character development system. As such, the game emphasizes instant, competitive gameplay and is designed to shine in party or family settings.

Gameplay controls vary depending on the event and can utilize the Wii U GamePad, Wii Remote, or Wii U Pro Controller, allowing players to choose the control scheme that best suits their preferences. Different events demand different play styles—for instance, sprinting requires rapid shaking of the Wii Remote, table tennis involves rhythmic precision swings, while soccer emphasizes timing and accuracy in passing and shooting. Some events incorporate fantasy-style “super moves” to add flair, such as fireball kicks from Mario or Sonic's signature speed bursts. These special moves infuse the matches with a cartoony, action-packed charm and amplify the personalities of the competing characters.

The game features 14 Olympic events, including both traditional sports like football (soccer), table tennis, archery, athletics, swimming, and volleyball, and fantasy-themed "Plus Events" that introduce whimsical twists. Each event stays true to the core rules of its real-world counterpart while integrating humor and visual style from the Mario and Sonic franchises. For example, in soccer, Mario can unleash a fiery goal shot, while Sonic can perform a speed dash, making gameplay more dynamic and differentiated across characters.

Stage designs are inspired by iconic Rio locations, including realistic yet stylized renditions of places like Maracanã Stadium and Copacabana Beach, all rendered with vivid animation and effects. Each event has its own distinct venue and crowd atmosphere, enhancing immersion and excitement. The character roster includes over 10 representatives from both the Mario and Sonic sides, such as Mario, Luigi, Peach, Yoshi, Sonic, Tails, Knuckles, and Amy, with more guest characters available for unlocking. However, some events restrict which characters can participate, which sparked criticism among players for limiting choice and freedom.

Multiplayer is a major highlight, supporting up to four players locally via split-screen or alternating play. This setup makes the game ideal for social gatherings or family fun. There is no online multiplayer mode—everything is confined to local play. The game also includes a Tournament Mode, which allows players to set up a sequence of events to simulate an Olympic-style championship, complete with scoring and rankings to heighten the sense of competition.

Reception from the market was moderate overall. Critics generally praised the game’s vibrant visuals, smooth character animations, and colorful environments, particularly at 1080p resolution, which helped bring the South American-inspired settings to life. The music, too, was upbeat and lively, fitting the Rio theme perfectly. The atmosphere was light-hearted and enjoyable, especially for fans of the Mario and Sonic universes, who appreciated the character interactions and exaggerated Olympic theatrics.

However, there were notable criticisms. The Wii U version was seen by some as content-light, lacking a strong single-player mode and long-term progression mechanics. The simplicity of some event controls led to concerns about depth, making it less appealing to players seeking a more skill-based or extended gameplay experience. Furthermore, as a late-stage Wii U release, it entered a cooling market and didn’t reach its full potential in terms of player base or critical impact—especially when compared to earlier titles like London 2012 or Vancouver 2010.

In summary, Mario & Sonic at the Rio 2016 Olympic Games for Wii U is a visually impressive, light-hearted party sports game best enjoyed with friends or family. While it may lack deep single-player content or online functionality, it offers plenty of fun in a group setting. With its familiar characters, energetic gameplay, and lively Olympic flair, it's a cheerful entry in the series that delivers on festive fun—even if it doesn’t quite reach the heights of its predecessors.

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