異度神劍X
知名日本JRPG遊戲製作人高橋哲哉在過去的作品總是融入機甲元素及廣闊的世界舞台,2010年由他製作的《異度神劍/異度之刃》(ゼノブレイドXenoblade/ Xenoblade Chronicles)在Wii上市,2015年則推出3DS版,很快遊戲受到許多好評,之後在Switch推出多款續作。而2020年在Switch發行的《異度神劍 終極版》則是補足當時硬體功能的不足,強化劇情及畫面品質。
故事描述在遠古的世界存在著兩個巨大的神,分別為 (Mechonis) 與巨神 (Bionis),兩方在長期的戰鬥後,最終雙亡並留下遺骸。於是兩具遺骸變成兩個大地機神諭及巨神諭,機神諭上存在著許多機械生命,巨神諭上則是存在許多有機生命。兩方持續著戰鬥,直到持有神劍蒙納多(モナド/MONADO)的勇者丹邦(Dunban)成功擊敗機神兵,終於和平再次降臨大地,時間經過了一年......
2015年4月29日在Wii U平台發行的《異度神劍X/異度之刃X》(ゼノブレイドクロス/XenobladeX /Xenoblade Cross/Xenoblade Chronicles X),任天堂製作及發行為Wii的續作,同年也推出歐美版本。
公元2054年7月的地球,因不明原因受到神秘高科技的外星文明攻擊,到處都是廢墟的環境已經不適合人類居住。預測戰事慘狀的統合政府啟動移民計畫,在各大城市派遣太空移民船疏散民眾離開,主角搭乘的「白鯨」是少數沒有被擊沉的船艦。經過兩年在宇宙漂浮的期間 「白鯨」終於被敵方發現,經過雙方交戰後船身嚴重受損,被迫降到未知行星「米拉」。兩個月後在冬眠艙沉睡的主角被當地軍事組織「BLADE」成員愛爾瑪(エルマ)救出,這時候冒險正式拉開序幕。
在主要舞台「米菈星球」(惑星ミラ)遇到許多怪物,可以進行近身攻擊或是遠距射擊,當正式戰鬥展開,系統會自行判斷是近距或是遠距攻擊。除有自動攻擊外,還可使用四大選項的戰技,包含有格鬥、射擊、支援、弱體,這些技能無法持續使用,需要等冷卻後才能再次施放。
Renowned Japanese JRPG game producer Tetsuya Takahashi has consistently incorporated mecha elements and vast world stages into his past works. In 2010, Takahashi produced "Xenoblade Chronicles" (ゼノブレイド Xenoblade / Xenoblade Chronicles) for the Wii, which was later released for the 3DS in 2015. The game quickly received widespread acclaim, leading to multiple sequels on the Switch. In 2020, the "Xenoblade Chronicles: Definitive Edition" was released on the Switch, addressing the hardware limitations of its predecessors and enhancing the story and visual quality.
The story is set in an ancient world where two colossal gods, Mechonis and Bionis, exist. After a long period of warfare, both gods perish, leaving behind their corpses. These remains transform into two lands: Mechonis and Bionis. Mechonis is inhabited by numerous mechanical life forms, while Bionis is home to various organic life forms. The conflict between the two continues until a year of peace is finally achieved after the hero Dunban, wielding the divine sword Monado, defeats the Mechon army.
On April 29, 2015, "Xenoblade Chronicles X" (ゼノブレイドクロス XenobladeX / Xenoblade Cross / Xenoblade Chronicles X) was released for the Wii U. Produced and published by Nintendo, it served as a sequel to the original Wii game and was also released in Western markets the same year.
Set in the year 2054, Earth is mysteriously attacked by a highly advanced alien civilization, rendering the environment uninhabitable due to widespread devastation. Anticipating the dire consequences of the war, the unified government initiates an immigration plan, dispatching space colonization ships to evacuate citizens from major cities. The protagonist boards the "White Whale," one of the few ships that evades destruction. After two years of drifting in space, the "White Whale" is eventually discovered by the enemy. Following a fierce battle that severely damages the ship, it crash-lands on an unknown planet called "Mira." Two months later, the protagonist, who has been in a hibernation pod, is rescued by Elma, a member of the local military organization "BLADE," marking the beginning of their adventure.
On the primary stage, "Planet Mira," the protagonist encounters various monsters and can engage in close combat or ranged shooting. Once a battle begins, the system automatically determines whether to use close-range or long-range attacks. In addition to auto-attacks, players can utilize four major skill options: melee, shooting, support, and debuff. These skills cannot be used continuously and require a cooldown period before they can be activated again.
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