德古拉傳說 (無書盒)

人氣指數:
二手品
日文名稱:ドラキュラ伝説 (箱説なし)
英文名稱:Castlevania: The Adventure
類別:掌上型遊戲
定價:3,465円
人數:1 人
分級1/發行日期: 全年齡 1989-10-27
分享社群:
遊戲內容

1989年10月27日在日本GB平台推出的首款惡魔城遊戲《德古拉傳說》(ドラキュラ伝説/ Castlevania: The Adventure),由日本科拿米(Konami)製作及發行。之後的彩色版則是在日本及歐洲上市的"Konami GB Collection"上市。Wii的重製版《德古拉傳說 重生》(ドラキュラ伝説 ReBirth/Castlevania: The Adventure ReBirth)只是單純沿用一樣的劇情,但是玩起來的畫面完全不同,頭目的數量相當多。

故事設定在惡魔城3(Castlevania III: Dracula's Curse)事件的百年之後,特雷佛.貝爾蒙特(Trevor Belmont)的後代,FC初代主角賽門.貝爾蒙特(Simon Belmont)的祖先~克里斯多福.貝爾蒙特(Christopher Belmont),為打倒吸血鬼德古拉而踏上冒險。

遊戲總共有四個關卡,採用依序前進,最終都有頭目需要擊倒。主要的設定上有做部分簡化,沒有任何的副武器設定,但是會有補血的心。畫面採用橫向卷軸移動方式進行,舞台都有時間限制。一開始有十格血量及三個生命,如果生命全部喪失就算挑戰失敗,需要重新開始遊戲。

並沒有密碼的設定可以進行接關。長鞭是可以進行升級,拿到圓球後就能強化到鎖鏈鞭子及火焰鞭子。火焰鞭子是最強的狀態,可以射出火球直線攻擊敵人。須注意當受到敵人攻擊時,鞭子的力量也會退化。拿到十字架就會短暫呈現無敵狀態,達到10,000分就能增加一台數,之後每達到20,000分增加一台數。

普遍玩家認為困難度太高,只能用三台數進行挑戰,在爬繩索的時候也無法快速下降或是攻擊,更別說沒有副武器的選項,這些問題點在續作都有進行修改。時間的限制讓節奏變得相當快,畫面的設定很制式,雖然音樂編曲還不錯,但是頭目們的設定似乎又讓人感覺無法與惡魔城系列有所連結。

2006年的6月,國外有人推出其駭客版本,將許多不良的設定進行修改。角色的移動速度更快,受到攻擊的時候,鞭子威力並不會受到弱化,但是若死亡則鞭子會再次從初級開始。

The first Castlevania game released on the Game Boy platform in Japan on October 27, 1989, was Castlevania: The Adventure (ドラキュラ伝説 / Dracula Densetsu), developed and published by Konami. A colorized version was later released in Japan and Europe as part of the "Konami GB Collection." The Wii remake, Castlevania: The Adventure ReBirth (ドラキュラ伝説 ReBirth), retained the same storyline but featured completely different graphics and a greater number of bosses.

Story and Setting

The story is set a century after the events of Castlevania III: Dracula's Curse. Christopher Belmont, a descendant of Trevor Belmont and ancestor of Simon Belmont (the protagonist of the original NES game), embarks on an adventure to defeat the vampire Dracula.

Gameplay and Mechanics

The game comprises four stages, each ending with a boss fight. The game mechanics are simplified, with no sub-weapons available, but hearts can be collected to restore health. The gameplay uses a side-scrolling format, with each stage having a time limit. The player starts with ten health points and three lives; losing all lives results in a game over, requiring a restart from the beginning. There are no passwords for continuing progress.

The whip can be upgraded by collecting orbs, evolving into a chain whip and eventually a flame whip. The flame whip, the strongest state, can shoot fireballs in a straight line to attack enemies. However, if the player is hit by an enemy, the whip's power downgrades. Collecting a cross grants temporary invincibility, and earning 10,000 points awards an extra life, with subsequent extra lives awarded at every 20,000 points.

 

Player Feedback and Modifications

Many players found the game to be extremely difficult, with only three lives available for the entire challenge. Additionally, there were limitations in rope climbing, as players could not descend quickly or attack while on ropes. The absence of sub-weapons also contributed to the difficulty. These issues were addressed in subsequent sequels. The time limit imposed a fast-paced rhythm, and the screen settings were highly standardized. Although the music composition was commendable, the boss designs felt disconnected from the Castlevania series.

In June 2006, a fan-created hack version was released, which addressed many of the original game's flaws. This version featured faster character movement, maintained whip power despite being hit (although death would reset the whip to its initial state), and other improvements.

遊戲影片

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